Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds recipes to eliminate the need for using pipes, if for some reason you don't want to use any pipes. Now everything is possible with barrels!
Mods introducing new content into the game.
Simplifies the Modules to be less annoying and easier to manage, removes the previous tier requirement and re-works the Circuit Board requirements slightly.
Update map to current world generator values. Updating takes a while, be patient.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The crash site now has basic assemblers, lab, fuel cell and containers from the spaceship
Mods introducing new content into the game.
Adds more tiers of the default modules, in addition to adding a new lategame type of all-rounder module. They start getting expensive very rapidly. This is meant for the late-game.
Mods introducing new content into the game.
Extended support for deadlock compressed stacking of titanium from the FactorioExtended-Plus mod. Also includes stacking of default barrel fluids.
Mods introducing new content into the game.
This mod disables the nasty sound KoS keeps complaining about in her "Entry Level to Megabase 3" Series.
Small changes concerning balance, gameplay, or graphics.
It gets lonely on the planet when everything wants to kill you. At least these feline friends will keep you company. Credits to Danielv123 for the artwork and sounds
Small changes concerning balance, gameplay, or graphics.
This mod will allow you to specify in mod settings what the big pole wire distance is.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Bob's radars and big poles can now affect by Big Brothers research. Energy values have been rescaled to account for the new changes as well. Credit to Afforess
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.