Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Changing the endgame combat: the mod adds big behemoths between 90% and 100% evolution
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Start with modular armor, personal roboport, construction robots, portable solar panels, and a battery.
For creating creating beatiful, colored fluids that serve no purpose other than to look good.
Small changes concerning balance, gameplay, or graphics.
Produce science packs and rocket parts using biological and renewable materials
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a fully animated attack helicopter to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Now 84% less buggier!
Mods introducing new content into the game.
Cheaty/Testing recipes for raw resource duplication intended for mod testing and base design.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tired of dying to biters, and being run over by stupid trains? This adds a simple Research (costing 1 red science) which gives you so much health you should never die
This mod removes Express Belts from the crafting recipes of the last 3 stages of Belts.
Mods introducing new content into the game.
This mod allows you to time the time you put for making an item. Ce mod vous permet de chronométrer le temps que vous mettez pour fabriquer un objet.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Este mod de localización español para mods de Factorio (This Spanish localization mod for Factorio mods). Mods traducidos: 2
Small changes concerning balance, gameplay, or graphics.
This mod will allow consumption of resources at a faster pace to enable games which require a lot of resources like say 1000x tech cost.
Mods introducing new content into the game.
Replaces the Fusion Reactor with a Radioisotope Thermoelectric Generator (RTG).
Mods introducing new content into the game.
Significantly boosts player and vehicle light radius for better viewing on YouTube. Original mod by Arumba.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Work around for bug with quickstart mod: Start with one of three kits to jump start your Factorio experience. The kit can be selected in the mod config settings. Small: A few belts, burner mining drills and plates. Medium: Construction Robots, Personal Roboport, Assembling Machines, Electricity, Car Big: Lots of Belt, Poles, Assembling Machine 2's, Logistic Chest (Request/Provider), Roboports, Logistic + Construction Robots and other stuff. This kit also unlocks all technologies required by the logistics system.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.