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Factorio has become very easy. Try the challenge! Complete the game without wearing belts! Recipes and technologies are distributed in a balanced manner. The mod removes belts and balances technologies and recipes!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Applies high recoil to firing weapons, allowing for extra mobility. Biters are not recommended.
Small changes concerning balance, gameplay, or graphics.
Moves spaceship rocket engines and tanks to their own technology, which can be researched shortly after reaching Nauvis Orbit.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Add poison artillery shell. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
Provides a less-laggy interface for reactors to connect to the circuit network.
Mods introducing new content into the game.
This mod adds 5 new tiers of fusion reactor with configurable power output and size. Based on Extended Vanilla: Fusion Reactors by 77Playmaker.
Mods introducing new content into the game.
Makes the spidertron equipment grid 24x22
Small changes concerning balance, gameplay, or graphics.
A big rewrite to Marsonge's fix to Arangas's Alloy Mixing mod. Adds an Alloy Mixer that is used to mix molten metals into alloys directly and now includes a bunch of logic to enable ingot melting of metals that don't have plates enabled. No longer includes remelting.
Mods introducing new content into the game.
Russian localization for some mods like Alien Loot Economy, Armoured Biters ,Freight Forwarding, etc Русская локализация для некоторых модов, которые я сам использую, вдруг кому пригодится, локализация таких модов как Alien Loot Economy, Armoured Biters, и др.
Translations for other mods.
Adds simple non-rail entities shaped like the new Space Age / Factorio 2.0 rails.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Spidertron - [E]xtra [T]weaks & [C]apabilities adds utilities for the spidertron like a docking port, a launcher, spidertron automation and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Generates an Item Vault at the start of the game where starting items can be selected based on the specified settings values. Note: This is designed to give a jump start of selected items (regardless of mods installed), once the item vault window is closed it can never be opened again.
Small changes concerning balance, gameplay, or graphics.
Increase the capacity of Accumulators by 68% for easy 1:2 solar panel ratio.
Mods introducing new content into the game.
This modpack is a curated list of mods that I use to alter the gameplay of Factorio. Several of the more gameplay altering mods are listed as optional dependencies. This modpack introduces a couple of changes to the default configuration of the included mods. See the GitHub repo's README.md for detailed information.
Collections of mods with tweaks to make them work together.
This mod is a curated list of quality-of-life improving mods. I use this as a convenience for me to include all my favorites in one place, rather than having to add all of them into my game. This modpack introduces a couple of changes to the default configuration of the included mods. See the GitHub repo's README.md for detailed information.
Collections of mods with tweaks to make them work together.
A vanilla-ish overhaul focused on rocket industry. (WIP, playtest if u want)
Collections of mods with tweaks to make them work together.