Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Energy Efficient Beacons


Allows you to make more energy efficient beacons using efficiency modules.

Tweaks
4 years ago
0.16 - 0.17
8

Trash Landfill Continued

by Kadaban

Adds a large landfill that disposes of trash at the cost of creating pollution

Content
4 years ago
0.16 - 0.17
10
Storage

Market


With this mod you are able to sell and buy Products

Tweaks
4 years ago
0.17
7

Starter Bots


Start new games with construction robots, a car, and extra resources.

Content
4 years ago
0.15 - 0.17
13
Cheats

Rail Types


Adds a few more rail types suitable for different environments.

Content
4 years ago
0.17
9
Trains

apm_power_slugpatch a fix to 0.17.75


A fix for apm_power when using with bob's and aai. This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). 'Love and fame for the burner inserter!' The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called 'Electrification' which can be called the goal of this modification.

4 years ago
0.17
6

No Ore But TopLeft


Removes all resources from the surface of the planet apart from those on the Top Left Side. Also removes decoratives. Added a customizable offset so resources from Starting Area can be left untouched or totally removed.

Content
4 years ago
0.16 - 0.17
7
Mining

Extra Replications for Dark Matter Replicators


Adds extra mod replication support for Dark Matter Replicators.

Content
4 years ago
0.17
37
Manufacturing

Large Electric Pole


Adds a large electric pole that is even bigger than the big electric pole

Content
4 years ago
0.16 - 0.17
14
Power

Fuel Pellets


Easy way to merge coal and solid fuel into your factory fuel system

Content
4 years ago
0.16 - 0.17
7
Manufacturing

Fast Long Inserter


Adds a fast variant of the long-handed inserter

Content
4 years ago
0.15 - 0.17
8
Logistics

Wooden Walls


Wooden version of walls with lower hp but accessible from the start.

Content
4 years ago
0.17
37
Combat

Resource Labels Continued


Adds icons to resources on the map, optionally with a label and the resource count.

Tweaks
4 years ago
0.17
19

Compound Splitters Continued


A Mod to allow for variable lane splitters with programmable behaviour.

Content
4 years ago
0.17
10
Logistics

Simple auto deploy robots


Automatically deploys combat robot capsules when in combat. No special equipment required.

Utilities
4 years ago
0.17
9

EarlierLogistics


Logistics system only needs red+green tech and has less prerequisites

Content
4 years ago
0.17
6
Logistic network

High Drain


Idle energy usage will be 10 percents of active energy usage, the factor can be changed

Tweaks
4 years ago
0.15 - 0.17
7

LTN Tracker

by eduran

A GUI for LTN. Displays information about LTN stops, available items and trains controlled by LTN.

Content
4 years ago
0.16 - 0.17
78
Trains

Heat Combinator


A combinator that can read the heat of a fluid in an adjacent fluid container. Original by theRustyKnife.

Utilities
4 years ago
0.17
8

Into the Deep End


Contains dependencies on all mods distributed as part of the Into the Deep End Pack. This mod does nothing by itself.

Overhaul
4 years ago
0.17
6