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Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes the supply area for small and medium electric poles match their wire reach. Slightly reduces connection range to force connection ranges to even numbers of tiles, then raises power coverage range to match. Automatically compatible with most mods that add their own power poles.
Small changes concerning balance, gameplay, or graphics.
Prints the entire data.raw table to the log on run. Useful for modders and tool devs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a marker to the map when a player dies so you can find the body.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod adds personal Teleaporter to the game. A lot of Thanks to iUltimateLP and his mod SimpleTeleporters for inspiration and for the use of His Code and graphics
Mods introducing new content into the game.
穿在身上,把虫子萌倒。 Can provide special protection for the player.
Mods introducing new content into the game.
为游戏增加一个聚变反应堆发电站。 Add a fusion reactor power station to the game.
Mods introducing new content into the game.
能丢进任何物品,并自动清空。高级垃圾桶还能把丢进去的东西变成可循环利用的垃圾。 Can throw any items, and automatically empty.The advanced ashcan can also turn the discarded waste into recyclable waste.
Mods introducing new content into the game.
Adds a radar that does not scan, but reveals a larger area than the normal radar.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Automatically deploys destroyer drones based on enemies around the player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Change steam turbine priority to primary (to keep steam engines from running)
Mods introducing new content into the game.
Modifies CTRL + Click Drag to evenly distribute the items over multiple buildings. Also adds Inventory Cleanup hotkey (SHIFT+C) which evenly distributes unneeded items from inventory into nearby machines.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Extends underground belt distance based on their speed. Fixed optional mod bob's logistics. Credit Schmendrick, Loren1350, for past versions
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pin Items/Fluids to HUD to view production statistics, ratios, differentials. Quick open/close, customize order, location, precision.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Helpfull stuff, just a few things to help out: Longer pickup range. Larger inventory: until verstion 0.18.1 inventory 120. After 0.18.1 inventory 200. Radars look futher.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to toggle "peaceful mode" at will. Please note that this mod is -not- tested with the new Space Age worlds. It may or may not work on them.
Mods introducing new content into the game.