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Ores that would normally require fluid to mine, are now mined normally, but need to be washed with corresponding fluid. Designed for use with Angel's infinite ores, RSO, Bob's and Clown's mods.
Mods introducing new content into the game.
Makes many stack sizes massively increased. Supports Bobs mods items. v1.2.7: Sodium Chlorate, Landfill, Landfill, Salt stack to 2,000. Rocket fuel, Nuclear fuel stack to 999,999. v1.2.6: Silver Zinc Batteries now stack to 999,999. v1.2.5: Lithium Chloride now stacks only to 2,000. v1.2.4: Rubber stacks to 999,999. Plutonium-239 stacks to 999,999.
Mods introducing new content into the game.
Slightly increases Zone Expanders and Roboports radius to fit chunks size (16, 32, 64, instead of 15, 30, 60, etc)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An extension from “Schall Belt Configuration”. Supports mod “Bob's Logistics”. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Modpack for convenient loading of mods by Bobingabout. Incorporates Artisanal Reskins by Kirazy and locale transations by community. This mod does nothing on its own.
Collections of mods with tweaks to make them work together.
Makes the supply area for small and medium electric poles match their wire reach, so that you can get full coverage from drag-building power poles. Slightly reduces connection range to force connection ranges to odd numbers of tiles, then raises power coverage range to match. Compatible with Bob's Power and Factorissimo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod focussed on giving better and specialized tanks. Giving you more options to attack in early and mid game.
Mods introducing new content into the game.
Replaces wood in bobs logistics with iron plates. Requires Bob's logistics and library mod.
Small changes concerning balance, gameplay, or graphics.
A mod that fixes the two annoying softlocks that you get from MSP with bobs+angels
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A modified version of the original Circuit Processing to fix configurability for compatibility. A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
Small changes concerning balance, gameplay, or graphics.
Allows you to convert iron ore, copper ore, coal, sulfur, and uranium into landfill. Also supports various angel's/bob's ores.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds settings to the game to lower the speed at which Bob's greenhouse produces wood, with an optional setting to allow you to lower the power usage by the same amount. If you don't change the settings, it will default at original speed and power usage.
Small changes concerning balance, gameplay, or graphics.
Fluids (oil, lith water, ground water) in main and bobs mods are no longer infinite.
Mods introducing new content into the game.
Liquify your science into fluids allowing using pipes and tanks for logistics. Use the new Big Lab too, to process all your science packs. Now supports Vanilla, Schall and Bobs Tech.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mine that has a storage space to don't stop mining when you don't have space in the belt. Support to Bob Mining Drills
Mods introducing new content into the game.
Graphics update for Bob's mods. Revamp of the original ShinyBobs but graphic changes only
Small changes concerning balance, gameplay, or graphics.
Some alternate textures for bob's mods (Additional icons made by CitizenJoe), gives a more vanilla friendly look to bob's mods
Small changes concerning balance, gameplay, or graphics.
Provides a selection tool to rotate any tiles to their 'default' state or (alt) rotate any tiles by 1 (ex: hazard concrete). If using bob's adjustable inserters, also provides a selection tool to rotate all inserters to face north without changing their pickup/dropoff locations. Can also set all inserters placed by robots to be north facing automatically as a QOL.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make science pack exponential harder Higher science pack will use lower science for ingredients Add compatible for Schall Alien Tech, Bob's Adjustable Inserters, Advanced Fluid Handling, Ultimate Belt, Transport Drones
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.