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Makes wall 2 times cheaper. Now the recipe outputs two walls instead of 1. mostly intended for deathworld / rampant. Optionally, you can scale military science cost.
Mods introducing new content into the game.
Tired of all the other time speed mods not looking the greatest? Then this is the mod for you. Also adds keybinds to control time, same as the editor controls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Space Age machines but chonkier Mod and a library for enlarging machines. Enrlarged machines connect to ducts from Fluid Must Flow instead of regular pipes
Small changes concerning balance, gameplay, or graphics.
Hi! We meet again, just call me Yvonne! - Yvonne from Arknights Endfield as a player skin in Factorio. Code based on TF2 Engineer mod by Dank Hank. Yvonne model animated and rendered by CPU-BlackHeart (AKA Skewer).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
Records material movements as accounting entries. Exposes real balances, transit buffers, and flow inconsistencies. A ledger for factories, not an optimizer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
sets entities_require_heating to true for all planets and makes heating systems a starting tech
Large total conversion mods.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Select machines to extract crafting speeds and productivity bonuses. Export data for use with the Clock Generator tool.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
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Translations for other mods.
μ¬νν νκΈ λ²μ νμ₯ κΈ°λ₯: 'λͺ¨λ(Mod)' -> 'λͺ¨λ' λͺ¨λ μ΄λ¦κ³Ό νλ‘ν νμ λͺ©λ‘μ νκΈλ§ νμλλλ‘ νλ, μ νμ λͺ¨λμ λλ€.
Translations for other mods.
A wall that's impervious to explosions, and much stronger than stone walls, but at a higher price.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds steamworks using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru.inherited from the py-quick-start of TwentyEighty
Small changes concerning balance, gameplay, or graphics.
Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
Large total conversion mods.
Space Age compressed to Nauvis. Supports integration of outside mods, including planets!
Large total conversion mods.
The industry part of Advanced Autonomous Industries. Adds burner machines, some new intermediate ingredients, powered offshore pumps, and more. Alters tech and recipes. Other AAI mods are not required.
Mods introducing new content into the game.