Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Provides a filter combinator, which lets you filter any number of signals from the input. Does not alter the signal level and is valid for every signal level. Implemented in terms of circuitry rather than on_tick for performance. 3 ticks of delay between input and output. Compatible with Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to redesign warp harvesters without the need for ores under them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Prevents 90% ish heat/power loss during transfer.
Small changes concerning balance, gameplay, or graphics.
Thunderstorm is coming! Build lightning rods to protect yourself or to tame this mighty element of nature by capturing divine amount of electricity or attacking biter beasts. Supports SE planets. WIP, even more fun will be added!
Mods introducing new content into the game.
Translations for other mods.
Collections of mods with tweaks to make them work together.
Doesn't allow to connect your train to someone else's train. This mod is designed for PvP, TvT and some PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Add sign boards for decorating. your factory becomes more good looking.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically takes screenshots regularly for use in a timelapse map. Inspired by https://mods.factorio.com/mod/L0laapk3_FactorioMaps
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows train to skip station/s when their waiting conditions have been already met.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
1.6.94: Thanks to "Miiohau" for fixing mk4&5 being non-placeable in 1.1.88 currently at time of this update
Mods introducing new content into the game.
Pollutes when fluids were removed or destroyed or flushed in entities.
Small changes concerning balance, gameplay, or graphics.
Enables merging of multiple chests into one entity. Supports merging of arbitrary number of chests (configurable in mod settings).
Mods introducing new content into the game.
"This mod improves quality of life for late game. MK2Armor adds more inventory slots, one fusion reactor is enough to supply whole grid and robots have bigger battery."
Mods introducing new content into the game.
Mod to change recipe output of some recipes like science packs, circuits and more
Small changes concerning balance, gameplay, or graphics.