Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Set the base productivity of all of your labs, assembling machines and mining drills.
Mods introducing new content into the game.
When you wake up, you find yourself on a tiny desert island on this unknown planet. This module needs to be used with the omni module. You need to use the surrounding seawater as a raw material to turn this island into a planetary factory. -------------- I will give you a big update next month, because I have too many exams this month. I am really sorry for you. 下个月我会给大家一个大更新,因为这个月考试实在是太多了,实在是很对不起各位。 Version: 0.0.4 Date: 2019-06-5 -Adding calorific value to the omni scrap
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
You can build the Compilatron Robot from the game. He can attack and die.
Small changes concerning balance, gameplay, or graphics.
Just some things from the game Astroneer that you can do parallel to your factory to generate more science packs.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod will add a car crash counter. As the most awesome driver you are, we need to keep track of it
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Specialized assembling machines which are bigger, only produce a single item, but do it WAY faster (at the cost of power and pollution).
Mods introducing new content into the game.
Mods introducing new content into the game.
A small mod that changes the ranges of gun- and laser turrets, gives flamethrower turrets perfect aim and adjusts the damage of fire-weapons and makes some changes to the tank.
Small changes concerning balance, gameplay, or graphics.
More then only one size of nuclear reactor, small reactors make lower power, but bigger make higher
Mods introducing new content into the game.
Change Science Packs icons to Circuits and Circuits to little containers.
Small changes concerning balance, gameplay, or graphics.
Adds a hotkey to swap the cursor to the last item that was in your hand.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.