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This mod automatically updates modules in assemblers, mining drills, and other entities. Perfect for players who want to maximize efficiency without manual module swapping.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod automatically updates constraction with looking throw logistic network, with changes quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes all resources infinite, respecting vanilla resource density. Entirely configurable.
Small changes concerning balance, gameplay, or graphics.
Disable all vehicles particles when they are destroyed to reduce the update time.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Balances item and fluid containers (including wagons) to have more reasonable storage density.
Small changes concerning balance, gameplay, or graphics.
*The mid to late stage map is too large, and it takes a long time to reach the destination. This MOD allows you to right-click and transfer directly to the target. Support the 2.0 space age. It can also perform interstellar planet teleportation.*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes Elevated Rails available earlier in the tech tree. Compatible with Bob's Mods. Macht Hochbahnen früher im Technologiebaum verfügbar. Kompatibel mit Bob's Mods.
Large total conversion mods.
Adds three ways to quickly block the unused lane of a splitter. With a click of a button or even automatically on splitter placement.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes cars and tanks disabled to reduce the update time. Objects are checked and disabled when loading a map or using the /disable_vehicles command.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
The island dweller's one-stop shop. Supplements Dredgeworks' underwater ores with the transport and logistics needed for seafaring, and provides some suggestions for extra add-ins. Strictly a dependency mod.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
清除初始物品 添加一套初始装备,包括100个建造机器人 行走速度x2 手挖速度x10 建造距离x5 雷达范围x5 装备网格x2 禁用品质插件 地砖堆叠1000 种子堆叠x10 机器人速度x5 机器人储能/5 机器人能耗/5 插件增强
Mods introducing new content into the game.
Optionnal instrumental song pack loaded by Preceti's Music Experiment - Does nothing by itself
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.
Move all recipes for AAI Programmable Vehicles and related structures to a dedicated crafting group/tab.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Evolution equals percentage of researched technologies / total technologies.
Small changes concerning balance, gameplay, or graphics.