Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds technology for different recipes to convert fluids to items and to convert them back. In addition, some fluids can be transformed into other fluids in this way. Furthermore, recipe variants for all products can be added, to replace fluid ingredients with solidified fluids. Various aspects like recipe availability and stack size are configurable.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
(Work in Progress - Alpha) !! This Mod WILL break existing saves !! DO NOT USE WITH OTHER BIG MODS, STUFF WILL BE BROKEN!! This is a major mod overhaul by JATMN This takes the core of Yuoki Industries and Reimagines it. Factories and Machines have been repurposed or removed, recipes have been changed, core mechanics of the mod have been rebuilt.
Large total conversion mods.
This increases stack sizes of raw resources because they were annoying in the inventory. You can also change the stack sizes to your liking in the mod settings.
Small changes concerning balance, gameplay, or graphics.
Utility mod to help replace/upgrade bots within a network. Bots in the replacer provider chest are released to the network when a bot of the same type, but different name is found in a roboport. The bots that do not match the provider are removed from the roboport and placed in the logistics storage network. Should work with all modded bots and roboports. *** Megabase warning: Chest is Calculation heavy when any items are in it. Only put bots in it and keep empty to idle efficiently. ***
Adds Russian localization for some mods. Добавляет русскую локализацию для некоторых модов.
Translations for other mods.
The mod generously gives: - how many construction drones do you need. - a vest with the right equipment grid size. - a stack of all possible items of equipment. - allows you to slightly speed up the drones. - some rocket fuel to last to the oil refineries. In SE, I recommend not adding fuel - there is already something to fly there. - allows you to reduce the size of the items of equipment by a factor to fit more. In general, everything for a comfortable start
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adjusts the amounts stack-sizes of items and results of items in furnaces.
Mods introducing new content into the game.
Adds an infinite technology with no effect that takes all t4 science packs, used to test your base with SPM goals. Also adds a tech that takes *all* packs, for fun.
Small changes concerning balance, gameplay, or graphics.
Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.
Mods introducing new content into the game.