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Mods introducing new content into the game.
Add stacked items for IR, if you have figured out how to manually upgrade IR to v1.0
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a mining planner that allows you to mark ores to be mined directly as their stacked version.
Mods introducing new content into the game.
EN: Based on an idea from an user on my rail car mod. Adds streets and a street car. It isnt meant as an improvement for locomotives, but more of some alternative travelling method, especially for people that like to city build. Due to lack of graphics skill, this mod reuses factorio assets. DE: Basiert auf die Idee eines Benutzers für meine Rail Car mod. Fügt Straßen und ein Straßenauto hinzu, ist aber nicht als Ersatz für Züge gedacht. Es soll lediglich ne alternative...
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds High tier weapons (Minigun, SemiAuto Sniper, LongRange Sniper, Assault Rifle)
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
At starting, we can get some items from Player's Shipwreck. And, we skip first steps as few minutes.
Mods introducing new content into the game.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
When you wake up, you find yourself on a tiny desert island on this unknown planet. This module needs to be used with the omni module. You need to use the surrounding seawater as a raw material to turn this island into a planetary factory.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
EN: Stuff revolving around the dieselpunk genre. Currently the whale oil based dieselpunk of Dishonored. Highly WIP! DE: Zeug rund ums Dieselpunk Genre im Stile von Dishonored. Sehr WIP!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
EN: Just the car and tank on rails, totally broken, probably unbalanced. Currently the rail car still uses the original car sprite, planning to make it have appropriate wheels for rails. Doesn't include a working turret, as this requires some additional implementations, which I haven't added yet. If you want to support me on getting the turret working as a compound locomotive, you can join efforts on GitHub and/or GitLab. Alternatively, if you understand how compound locomotives are...
Mods introducing new content into the game.
The newest release now fixes the previously, by accident, not supported MK1 and MK2. EN: This mod adds compatibility with Krastorio 2 fuel for Schall armoured trains. DE: Diese Mod macht Krastorio 2 Treibstoff kompatibel mit Schall Armoured Trains.
Mods introducing new content into the game.
Adds 'du hast nachrang' / 'you have to give way' sounds to the programmable speaker.
Mods introducing new content into the game.