Recently updated mods

Advanced Equipment

by solyomd

Power armor MK3 (14x14 +50 inventory size), Portable fusion reactor MK2 (3MW), Energy shield MK3 (450HP), Personal battery MK3 (500MJ), Exoskeleton MK2 (+50%)

6 months ago
0.18
1814

Mushroom Cloud (Realistic Reactors Style)

by OwnlyMe

I disagreed with many of the design decisions of the original mod, so here's a version in the style of the Realistic Reactors Mushroom Cloud.

6 months ago
0.18
593

Small Fluid Tank Wagon - Green Fluid Wagon - Less Space

by Zarnoo

Use the new Green Fluid Tank Wagon that gives you the less space (15k) - 100% credit to DellAquila (I just changed it from big to small)

6 months ago
0.16 - 0.18
728

Lumberjack

by Zarnoo

Chop down trees within area

6 months ago
0.15 - 0.18
16684

Inventories And Grids

by aeondx

Adds grids to cars, locomotives and wagons. Changes the inventory sizes of the player, chests, cars and cargo/fluid wagons and some of their stats. Details: + Wooden/Iron/Steel/Logistic chest new inventory size = 20/40/60/60. + Car and Tank new inventory size = 150. + Cargo Wagon new inventory size = 120. + Fluid Wagon new fluid capacity = 50k. + Storage Tank new fluid capacity = 100k. + Car, Tank and Locomotive new fuel inventory size = 5. + Tank, Locomotive and Artillery grid size = 16x16. + Car and Wagons grid size = 12x16. + Car, Locomotive, Wagons and Tank health = 1000/2500/2500/3500. + Modular/Power-Armors new grid size = 8x10/10x12/12x16. + Armor inventory size bonuses = 20/40/80. + Player's starting new inventory size = 100. + Artillery shell new stack size = 10. - Artillery wagon new weight = Locomotive weight. Now add some construction robots, personal roboports, shield and laser equipment to your vehicles. Build your empire... and have some aggressive negotiations with the biters.

6 months ago
0.18
482

Choke Points Map Generation


Map generation with lots of easy to defend choke points.

6 months ago
0.18
185

200 Inventory size


Increase the player's main inventory size.

6 months ago
0.16 - 0.18
50630

BD Simple Mod


increase player build and reach distance and player inventory size to 100

6 months ago
0.15 - 0.18
811

Joe's Power


Adds new tiers of nuclear reactors with the goal of minimizing entity counts and allowing updates-per-second (UPS) friendly nuclear setups. Also, adds a burner heat source that requires green and red science to allow the efficient use of coal with turbines and heat exchangers.

6 months ago
0.18
83

Joe's Mods (pre-alpha)


This is a large overhaul mod that adds many recipes, technologies, and items to the game.

6 months ago
0.18
63

Joes Linear Research Cost


Linearly increases the research cost multiplier from 1 to whatever you set as you learn more and more technologies.

6 months ago
0.18
32

Remote Switch

by Darkcry

Adds new constant combinators which can be toggled remotely

6 months ago
0.16 - 0.18
1606

Overloaded Trains

by OwnlyMe

Train acceleration now depends on the loaded items (freely adjustable realism factor)

6 months ago
0.16 - 0.18
4016

Disco Science


Makes science labs light up with the colours of the science packs they are consuming.

6 months ago
0.17 - 0.18
113037

Helium-3

by aeondx

Helium-3 Science.

6 months ago
0.18
188

Radar signals

by Darkcry

Outputs signals for enemies when placed near a radar

6 months ago
0.16 - 0.18
2521

An Evil Refinery From a Mirror Universe (With a Goatee)

by GotLag

Adds mirrored versions of fluid recipes with flipped liquid inputs/outputs

6 months ago
0.18
116

Bigger Beacon Range


Beacon has greater range

6 months ago
0.14 - 0.18
3103

Deadlock Stacking for Krastorio Legacy


Stacking for Krastorio Legacy

6 months ago
0.18
102

SI Extension Tank


扩展坦克【超级坦克,超级核燃料】/Extension Tank [Super tank, and super nuke fuel]

6 months ago
0.17 - 0.18
412