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# Team Setup UI ## Team Admin-Tool for Factorio 2.0+. Opens an UI via /team-ui. Allows Managing Teams (Forces), Team Relations and Users Lightweight: uses Factorio 2.0+ and base mod.
Small changes concerning balance, gameplay, or graphics.
Adds a lamp that glows with the color of the biome where it is built, and a combinator that outputs the color in component RGB signals
Small changes concerning balance, gameplay, or graphics.
Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)
Mods introducing new content into the game.
Mods introducing new content into the game.
Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.
Mods introducing new content into the game.
Start the game with equipment, roboport, armor and other equipment... Comece o jogo com equipamentos, roboport, armadura e outros equipamentos...
Mods introducing new content into the game.
Fork of Quality adapted for Space Exploration. Original mod by Wube Software. SE tweaks by DeadMan.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Enables electric poles to expand the robot logistic and construction network.
Small changes concerning balance, gameplay, or graphics.
Tired of big nuclear turbine setups? This mod adds new turbines and usage for super/extreme heated steam. With the full setup you will get up to 160 MW of power out of 100 MW heat. Fork of original mod by PreLeyZero Now includes condensation/condenser cycles (space age only)!
Mods introducing new content into the game.
This sets landfill stack to 1k from vanilla's 100 to allow easier covering of large bodies of water with land.
Small changes concerning balance, gameplay, or graphics.
This sets refined concrete stack to 1k from vanilla's 100 to allow easier covering of large areas with refined concrete surface.
Small changes concerning balance, gameplay, or graphics.
This sets concrete stack to 1k from vanilla's 100 to allow easier covering of large areas with concrete surface.
Small changes concerning balance, gameplay, or graphics.
This sets brick stack to 1k from vanilla's 100 to allow easier covering of large areas with brick surface.
Small changes concerning balance, gameplay, or graphics.
This sets raw wood stack to 1k from vanilla's 100 to allow easier clearing of forests using bots.
Small changes concerning balance, gameplay, or graphics.
Expands on the biochamber and Glebas unlocks by adding more recipes to the biochamber and new tech tied to Gleba, all in a vanilla feeling way.
Mods introducing new content into the game.
Automated concrete placement and upgrading for Factorio 2.0. Your roboports automatically tile and upgrade floors (stone brick → concrete → refined concrete) within their construction areas. Features multiple tiling modes including pattern replication, construction/logistic area differentiation, and automatic obstacle clearing. Set it and forget it – your factory floor tiles itself as you expand!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A tool for locating bottlenecks in your factory, with zero runtime overhead and instant response to changes in status with a more factorio native look.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Let's you change the spoil time for agricultural science from 0.5x (twice as fast), 1x (default) to 10000x instead of removing spoilage all together. Only affects science packs created after enabling this mod.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.