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This sets brick stack to 1k from vanilla's 100 to allow easier covering of large areas with brick surface.
Small changes concerning balance, gameplay, or graphics.
This sets raw wood stack to 1k from vanilla's 100 to allow easier clearing of forests using bots.
Small changes concerning balance, gameplay, or graphics.
Expands on the biochamber and Glebas unlocks by adding more recipes to the biochamber and new tech tied to Gleba, all in a vanilla feeling way.
Mods introducing new content into the game.
Automated concrete placement and upgrading for Factorio 2.0. Your roboports automatically tile and upgrade floors (stone brick → concrete → refined concrete) within their construction areas. Features multiple tiling modes including pattern replication, construction/logistic area differentiation, and automatic obstacle clearing. Set it and forget it – your factory floor tiles itself as you expand!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A tool for locating bottlenecks in your factory, with zero runtime overhead and instant response to changes in status with a more factorio native look.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Let's you change the spoil time for agricultural science from 0.5x (twice as fast), 1x (default) to 10000x instead of removing spoilage all together. Only affects science packs created after enabling this mod.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds a craftable chest that contains an infinite supply of science packs. 0.17.x Patch
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Plug ins with higher cost and energy consumption are exchanged for faster speed, reducing the number of factories and alleviating server burden
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fix mismatching collision masks for electric mining drill upgrades.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod helps you to place entity if you have the item for: - Ghost entities - Upgrade Building Also Side Feature: - Auto Deconstruct Nearby Marked Entity
Small changes concerning balance, gameplay, or graphics.
My take on RITEG or RTG. For when you want nuclear power but not that much.
Mods introducing new content into the game.
Changes the serve area of substation in a way, that it reaches 32x32 (full chunk) on legendary quality.
Small changes concerning balance, gameplay, or graphics.
Enhanced Companion Drones with Bodyguard behavior mode. Drones prioritize following and protecting the player. Features: Bodyguard/Balanced/Worker modes, defensive positioning, and enhanced bullet combat system with lifesteal. Based on Companion Drones 2.0 by MrJakobLaich.
Mods introducing new content into the game.
Mods introducing new content into the game.
Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.
Mods introducing new content into the game.
Large total conversion mods.
Any planets closer than 5000km on the starmap are automatically moved apart.
Small changes concerning balance, gameplay, or graphics.