Found 2309 mods

No Electricity

Electricity isn't needed. Burner entities optional too.
6 months ago
0.17
172

Powered floor

Flooring that transmits power to adjacent objects
6 months ago
0.15 - 0.17
4942

Simple Modules

Simplifies modules and beacons so a single Productivity 3 module gets you comparable benefits of a full beacon sandwich without the layout constraints. Overall slightly less powerful than vanilla.
6 months ago
0.16 - 0.17
503

All Sciences Maker

Use Chemical Plants to do All Sciences except Space Science, using the same resources
6 months ago
0.16 - 0.17
2590

Simple Endless Resources

by thuejk
Ores and oil wells never decrease or deplete. Miners show a strange 'expected resources', due to what I consider a bug in Factorio; see https://forums.factorio.com/viewtopic.php?f=7&t=41720 ; This does not seem to be fixable by a mod. When hovering over ore, '723%' means 723 ore. The X/s expected resources when hovering over miners is mostly meaningless; the number X is actually OreCount*((MiningSpeed-MiningHardness)*MiningSpeed/MiningTime)/100, the result of which has no meaning.
6 months ago
0.14 - 0.17
7469

Changes ES

Changes the wire distance and coverage area
6 months ago
0.16 - 0.17
231

Space Science in Assembling Machine

You can make them in Assembling Machine 3 with the same resources. Vanilla Space Science.
6 months ago
0.16 - 0.17
697

No Fluids to Mine Uranium

You don't need Sulfuric Acid to mine Uranium, but you have to use it when you produce items from it.
6 months ago
0.16 - 0.17
1239

Easy Refinery Recipes - Make what you want

Three easy and direct recipes for refinery: Light Oil, Heavy Oil and Petroleum Gas. Maintains the proportion
6 months ago
0.16 - 0.17
2526

Slightly Longer Pipes

Slightly longer underground pipes so they can reach under a reactor.
6 months ago
0.15 - 0.17
2277

Train state colours

by aaargha
Changes the colours of trains depending on which state they're in.
6 months ago
0.15 - 0.17
499

Infinizoom

by aaargha
Zoom without limits.
6 months ago
0.14 - 0.17
13474

Automatic Belt Direction

When laying belts, automatically adjust direction of belt.
6 months ago
0.16 - 0.17
1924

Modular Chests

This mod adds a modular chest that merges into longer chests when placed next to eachother. Primarily intended for loading and unloading trains.
6 months ago
0.16 - 0.17
7824

Prykpryk's Efficiency Module Balance

Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes make their use cheaper than an equivalent cost solar powerplant.
6 months ago
0.16 - 0.17
165

Simple Modular Fusion Reactor

by Croben
Adds a fusion reactor that's available earlier, is smaller, but only provides 100 kw compared to a normal fusion reactor's 750kw.
6 months ago
0.16 - 0.17
635

Hiladdar's Trains

This mod adds 3 tiers of cargo wagons with 80, 120, and 160 capacity; and 3 tiers of fluid wagons of 50k, 75k, and 100k fluid capacity. Finally, breaking force is expanded by 25% per level beyond the base game.
6 months ago
0.16 - 0.17
1470

YIR - Americans

adds some EMD-F7, and other American-Stylish-Stuff
6 months ago
0.13 - 0.17
18982

YIR - Uranium Power Trains

adds Cargo-Waggons and Locomotives Uranium-Power-Mod Themed
6 months ago
0.13 - 0.17
26967

WaiTex

HD textures for the remaining vanilla items
6 months ago
0.13 - 0.17
63932