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This mod adds in recipes to create resources cheaply for testing purpose
Mods introducing new content into the game.
Allows you to customize and tweak cliff explosives makes them cost 1 grenade and 1 explosive by default, this also provides settings to tweak the Tree Nuke mod recipe but DOES NOT change it by default.
Small changes concerning balance, gameplay, or graphics.
MegaStart speeds up the early game with loaded armor, spidertrons and early building materials and bots (speed 5). Customize your start further by modifying the control.lua file. Requires spidertron-extended, Faster_Cars and Power-Armor-MK3 mods. Intended for advanced players. See more in description.
Small changes concerning balance, gameplay, or graphics.
Stone/Coal/Iron/Copper/Uranium/Oil deposits are infinite and do not deplete. Mining speed is default, despite displayed yield over 100%. Oil extraction is dependant on richness of an oil field as in vanilla, however it will not drop below whatever yield it is found with. This mod will make the minerals infinite, when you place a mining tool on the ground it will mine a lot of minerals. Always test the mods you install on a new save and backup the saves you don't want to lose.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Expands character inventory and shrink it when required, similar to InfiniteInventory.
Small changes concerning balance, gameplay, or graphics.
When a limited resource is depleted, refill it so that it never runs out
Mods introducing new content into the game.
Non-radioactive high-density jetpack fuel. For Krastorio runs and the dreaded geiger counter sounds.
Small changes concerning balance, gameplay, or graphics.
Boosts automatic firing range of vanilla artillery turrets and wagons to match manual firing range.
Mods introducing new content into the game.
Fork of Infinite Ore Recipes, credit to Riptide Sage and Lepton. Allows you to place small finite ore patches into the ground at the same price.
Small changes concerning balance, gameplay, or graphics.
Team Competition + Space Exploration + Krastorio 2 + Easy SE + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
Makes maximum lengths of underground pipes and belts configurable.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Downgrades modules elsewhere and leaves construction requests so the current setup can use them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Factorio + Space Exploration: Allow CoreMiners to use modules and beacons
Small changes concerning balance, gameplay, or graphics.
Use the Map Tag tool to teleport either to an existing tags, or any location on the map. Compatible with Map tag GPS.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Applies high recoil to firing weapons, allowing for extra mobility. Biters are not recommended.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds 5 new tiers of fusion reactor with configurable power output and size. Based on Extended Vanilla: Fusion Reactors by 77Playmaker.
Mods introducing new content into the game.
Makes the spidertron equipment grid 24x22
Small changes concerning balance, gameplay, or graphics.