Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Construction bots with 1250KJ instead of 250KJ and roboport for early game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Allows to adjust length of the day and choose brightness and color of the night, zoom-to-map, night-vision and so on. (This is a purely graphical change which does not affect the game mechanics.) By default it is set to dark night, green nightvision and desaturated zoom-to-map. "Factory moves fast, growth and maintenance required, nature does not let."
Small changes concerning balance, gameplay, or graphics.
Jump to a campaign (scenario) level. Admins only. Toggle checkbox in Mod Map settings for GUI. Quick instructions: [1] current campaign [2] current level name [3] enter new level name then click green checkmark to jump, or X to close GUI.
Scenarios, maps, and puzzles.
1 Coal to 50 coals. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water
Mods introducing new content into the game.
Allows you to craft rail by hand for free if you want to start a rail base from the get go. But the base recipes are still there for any automation reasons.
Mods introducing new content into the game.
Unlimited Power, Avaible recipe Form the start. Play a game where you dont have to worry about energy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Did you do your homework before you crashlanded? If so, you might not have to spend so much time doing homework on "vacation".
Mods introducing new content into the game.
Mods introducing new content into the game.
Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
Mods introducing new content into the game.
Character entity will not be moved by conveyor belts. - No equipment required - Technology for the equipment is hidden - Recipe to craft the equipment is hidden
Mods introducing new content into the game.
Permanently delete (clear) items and/or fluids in machines, transport belts, etc. in an area that you select
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Several modified aspects. Not perfect balance but a lot of fun. 10x radar Roboport 10x and fast charging. 1000x speed and efficiency module. Logistic chest 10x. Barrel 5k. Accumulator 1TJ. Big Size grid for spider and train.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Items marked for deconstruction can be picked up the same way as objects laying on the ground/belts.
Mods introducing new content into the game.
Uranium Processing balanced to fuel cell recipes(and unbalanced for the gameplay)
Mods introducing new content into the game.
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Mods introducing new content into the game.