Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod allows you turn your trains into logistic networks. Configurated wagons can request/push from/to not configured wagons.
Mods introducing new content into the game.
Mods introducing new content into the game.
Upgrade your engineer with Builder Bot Start. Begin the game with construction bots from the moment you touch down on the planet to allow your focus to be your factory from step one. You did not crash here, you came with a purpose. The factory must grow. This loadout is focused on building, and does not include military features.
Mods introducing new content into the game.
Big Brother - Research radar upgrades in amplification, efficiency, and surveillance capabilities. Create the ultimate surveillance state.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod implements many methods and machines for refining your precious ores and augment their final yield. With 14 different processes for each ore, you can currently arrive to obtain 3.75 plates per single ore. Will you decide to take a slow, productive recipe chain, or will you prefer to speed up the whole process to a few seconds? The in-game dedicated tech trees and researches will let you fully customize your setups and to give a response to this question: the combinations are almost limitless and the decision is yours. Inspired from minecraft's Mekanism mod, overhauled and adapted for the industrial-scale play style of Factorio.
Mods introducing new content into the game.
Burrowing worms! Fend off a digging menace that wants to devour your factory.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Port to 1.1.x of Malcolm Cooks' AdvancedRadar mod. Radar with greater range, speed, and power consumption.
Mods introducing new content into the game.
Adds electric versions of the stone and steel furnaces, and two upgrades of the electric furnace, and an electric boiler.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds buildings that automatically collect items on ground. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.