Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Set the category of Mad Clown Fuels to nuclear fuel, so that they can be affected by ReStack
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a recipe to craft the rocket launch product in an assemling machine, with the same recipe as the satellite
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes belt graphics so that their type is more obvious. Compatible with vanilla loaders and bobs logistics. Let us know if there are any more mods you'd like to see made compatible!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Addon to stack items from Omnimatter with Deadlocks Stacking Beltboxes/Crating Machine
Mods introducing new content into the game.
Creates extra circuits to expand the base game's capability of the circuit network. Currently it only adds a multiplexer system
Mods introducing new content into the game.
Make Angel's smelting recipes the best way by disabling direct ore smelting in furnaces. It forces you to go in the advanced metallurgy path. Need angel's smelting.
Small changes concerning balance, gameplay, or graphics.
Show notifications for when trains leave stations, auto names the trains for your sponsors
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Randomizes science ingredients while keeping complexity and total resources balanced.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds hidden recipes for every item/fluid allowing voiding/sourcing items in helmod (only with output or only with input).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Uses solar energy to heat air, which rises and turns a turbine See mod page for more details.
Mods introducing new content into the game.
This mod adds a higher tier offshore pump, which has a better flow rate than the base game offshore pump
Mods introducing new content into the game.
Adds a new technology for a cheaper Coppercable and one for Gears.
Mods introducing new content into the game.