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Removes trashsteroids and adds a Craptonite recycling recipe for 2.0.
Mods introducing new content into the game.
Automatically orders robots to upgrade entities quality tier when logistic network contains the required items. This is not a cheat mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Adds realistic artillery shell variants: Fragmentation, Napalm, Fuel-Air Explosive, Nuclear, and Antimatter. Each shell type has unique explosion characteristics based on real-world physics. Includes Rampant compatibility with scaled damage values.
Mods introducing new content into the game.
Tweaks/fixes for mod inter-compatibility for my friends private server
Small changes concerning balance, gameplay, or graphics.
Have you ever driven a tank and thought, "This tank feels like it is driving the wrong way." Well then the knaT is for you! Made by the experts at Jon The Cooling Fan studios, the knaT has reversed controls allowing for the exact type of movement that you desire out of a knaT.
Mods introducing new content into the game.
Adds barreled fluid alternatives to recipes, encouraging barrel usage
Small changes concerning balance, gameplay, or graphics.
Automatically downgrades entities after placing a blueprint if the logistic network can't satisfy high tier entities. Because you wouldn't want to store your blueprints in lowest tier, would you?
Small changes concerning balance, gameplay, or graphics.
After you reach the solar system edge - take a space platform with you through the Wormhole space location, and arrive in a brand new, reseeded, clean solar system, leaving your old spaghetti behind.
Small changes concerning balance, gameplay, or graphics.
Scales pollution in the map view based on the amount of pollution in the most-polluted chunk.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the mortar turret of the Ironclad Gunboat and Mortar Turret mod only target worms and nests and tweaks it's range to just below the radar radius
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds artillery remotes and turrets specific to each ammo type for the Realistic Artillery Shells mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes technology tree conflicts between ATAN Nuclear Science and Exotic Space Industries (Remembrance). Removes invalid nuclear science requirements, restores correct uranium progression, and ensures that uranium ammo and Kovarex enrichment properly depend on Nuclear Science. Includes full graph cleanup to prevent cyclic tech dependencies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extend your train network by using couplers and other train-related enhancements!
Mods introducing new content into the game.
Opinionated tweaks to Project Cybersyn - Logistics Train Dispatcher.
Small changes concerning balance, gameplay, or graphics.