Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a new biter type that uses acid in melee attacks and splashes acid on death.
Mods introducing new content into the game.
Сhanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts.
Small changes concerning balance, gameplay, or graphics.
Adds setting to make Mini Trains appear earlier in the tech tree. Also fixes Mini Trains to suit Industrial Revolution 3 changes.
Small changes concerning balance, gameplay, or graphics.
Klonan's MOD translated Japanese. Transport Drones, Mining Drone, and etc...
Translations for other mods.
Fire power, more more Fire Power ! ( Mod name is just parody, Not more or less than that ) Add some options for Artillery Shell - Increase Artillery shell damage by research - Settings availavble for damage Increasement, Base damage, Base effect area(radius) - Add damage technology
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Provides the ability to toggle in and out of Map Editor, via hotkey and Shortcut Bar icon.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adjust the parameters of heat exchangers and steam turbines so that 1 water pump can supply exactly 12 exchangers and 24 turbines
Small changes concerning balance, gameplay, or graphics.
Integrates with Bobs Power mod. This mod attempts to make coal less of a storage hog while making it more useful as a fuel source by adding new recipes to create new types of coal by condensing it, making it take up less space while also providing more fuel per unit. Each compression level reduces pollution generated. Allows toggles for: Receiving a boost for each compression level, Receiving a boost for vehicles per compression level.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small mod. Freezes animating beacons, (1x1) loaders, belts, underground belts, and splitters. Based on FuzzyGames's Belts (and more) Animation Freeze.
Small changes concerning balance, gameplay, or graphics.
Much Bigger MAP! More Space for railways and roads! Updated to the latest version of factorio!
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
A tool for locating bottlenecks in your factory, with zero runtime overhead and instant response to changes in status.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sending the virus with the Space Exploration Weapon Delivery Cannon
Small changes concerning balance, gameplay, or graphics.
Adds exchangeable battery packs that can be used to power your modular equipment
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes bullet-firing guns fire physical projectiles that suffer from accuracy loss at long range. In exchange, they have increased max range when fired by the player. Bullets can be blocked by other non-allied obstacles like trees or other enemies.
Small changes concerning balance, gameplay, or graphics.
Adds bullet tracers/trails to gun magazines. Works with any weapon that uses gun magazines. This is a different visual effect than the Bullet Trails mod.
Small changes concerning balance, gameplay, or graphics.