Adds a suite of personal defense equipment for your armor grid. Weapons automatically engage most vulnerable nearby enemies, reloads from ammunition your inventory, and sleep when combat is over to minimize server load.
Small changes concerning balance, gameplay, or graphics.
A fork of treez by idisssnakes (https://mods.factorio.com/mod/treez). Tree-seed placing is blue-print compatible and with robots. Added nitrates for a repair soil mechanics.
Small changes concerning balance, gameplay, or graphics.
Fork of Reactive Evolution Factor by Ralnoc. Removes the Space Age dependency, making it compatible with base Factorio 2.0 and Space Exploration. Destroying alien spawners and worm turrets reduces the evolution factor. Optionally, killing individual biters and spitters also reduces evolution.
Small changes concerning balance, gameplay, or graphics.
Rocket launches emit huge pollution bursts at the silo. Pollution can be reduced with Cleaner Rocket Exhaust tech. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Adds weather-driven directional pollution transport to Factorio. Wind pushes pollution across chunks based on a smooth waypoint-interpolated wind simulation.
Small changes concerning balance, gameplay, or graphics.