Makes ship drag force linearly proportional to speed and average width-height instead of width-only quadratic drag. Top speed of fully thrustered ship becomes dependent on width-to-height ratio rather than nearly constant.
Adjusts drag force on space platforms based on the average of width and height (rather than just width). This makes the top speed of space platforms with full thrusters depend on the width-to-height ratio instead of maintaining a nearly constant ~500 km/s.
Small changes concerning balance, gameplay, or graphics.