Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows configurable starting equipment, anything from equipment and bots to steam engines and miners
Mods introducing new content into the game.
Inspired by WhistleStop Factories: Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them. Supports buildings from Bob's and Angel's, including labs.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Allows you to 'borrow' items using a console command. Repaying loans can be done, but is optional.
Mods introducing new content into the game.
Changes all recipes using fluids to use barrels instead. You'll have to deal with a lot of empty barrels.
Mods introducing new content into the game.
Allows you to move your player character using the mouse, instead of WASD keys
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the Space Extension mod's FTL research which requires massive amounts of early science packs, with something more interesting
Small changes concerning balance, gameplay, or graphics.
Allows you to create new WhistleStop factory buildings, and to move existing ones This mod has been deprecated in favor of my new mod: Big Factories
Mods introducing new content into the game.