Most of the high resolution Space Exploration graphics are in this separate package. You don't need to download hr graphics if you are only using standard resolution graphics in your game settings.
A modding utility to access raw prototype data from data.raw within control.lua. Prototypes are only loaded as required, cached to the save game for as long as the mods state is unchanged, and the cache is shared across all mods. To use: remote.call("data-raw", "prototype", "car", "tank"). See readme for more details.
A modding utility that sets the 'placeable-off-grid' flag for explosions, smoke, particles, and other effects so that they can be placed properly by other mods lua scripts.
A modding utility that generates sound-only effects from any in-game gun entity types so that lua scripts can play gun sounds independently. The effects are explosion-type entities with no visual component. The naming convention is "gunsound-"..gun.name. Looping sounds are also supported but have a -begin_sound, -middle_sound, and -end_sound suffix.
Stone walls retextured to look like stone. New concrete walls are twice as strong.
Updates the spitter projectiles in Rampant so that they can be blocked by walls using the Walls Block Spitters mod.
Makes some Bob's Mods byproducts useful. Hydrogen can be made in to Fuel Cells. Sodium Hydroxide can be useful in Oil Refining, or can be used with Angel's Processing to improve Thermal Water.