Changes the game's light settings with LUTs. Nights feel darker but have higher contrast. The character has a wider flashlight cone. Nightvision does not desaturate everything. A standalone version of the lighting changes from AAI Industry.
Small changes concerning balance, gameplay, or graphics.
A Shortcut Button to regenerate a world surface. If you have added or removed mods, or changed mod settings that affect terrain generation this utility can apply those changes to your current game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Most of the high resolution Space Exploration graphics are in this separate package. You don't need to download hr graphics if you are only using standard resolution graphics in your game settings.
Small changes concerning balance, gameplay, or graphics.
Walls block certain enemy projectiles from shooting over them such as spitters and enemy shotgun shells. Allied projectiles can pass over the walls. Only real projectiles are affected, stream, beam, and instant weapons cannot be blocked. Update: Content moved to the new Combat Mechanics Overhaul mod.
Small changes concerning balance, gameplay, or graphics.
A modding utility to access raw prototype data from data.raw within control.lua. Prototypes are only loaded as required, cached to the save game for as long as the mods state is unchanged, and the cache is shared across all mods. To use: remote.call("data-raw", "prototype", "car", "tank"). See readme for more details.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Stone walls retextured to look like stone. New concrete walls are twice as strong.
A modding utility that generates sound-only effects from any in-game gun entity types so that lua scripts can play gun sounds independently. The effects are explosion-type entities with no visual component. The naming convention is "gunsound-"..gun.name. Looping sounds are also supported but have a -begin_sound, -middle_sound, and -end_sound suffix.
Small changes concerning balance, gameplay, or graphics.
A modding utility that sets the 'placeable-off-grid' flag for explosions, smoke, particles, and other effects so that they can be placed properly by other mods lua scripts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes some Bob's Mods byproducts useful. Hydrogen can be made in to Fuel Cells. Sodium Hydroxide can be useful in Oil Refining, or can be used with Angel's Processing to improve Thermal Water.
Updates the spitter projectiles in Rampant so that they can be blocked by walls using the Walls Block Spitters mod.