Adds 5 upgrade tiers for guns and ammo: craft 5 of the previous tier into 1 of the next. Recipes available from the start. Configurable damage, range, and attack-speed bonuses.
Mods introducing new content into the game.
Shows attack range circles around enemy worms, turrets, and artillery. Per-type colors, filled/outline styles, shortcut and in-game panel. Recommended companion: Gun Range Visualizer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically eats fish, healing capsules, or any other self-healing item from your inventory when health drops below a threshold. Per-player priority list. Incompatible with Auto Fish and Heal (auto-fish).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically fires the held shotgun using allow/forbid target lists with per-rule range in meters or percent of weapon range, plus a line-of-fire check for own buildings.
Small changes concerning balance, gameplay, or graphics.
Every player gets virtual start points to spend in a GUI on any item, priced from the game's own recipes, or on the classic Faster Start pack. Does not add or change recipes. Based on Faster Start by trad_emark.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modpack: enables Atmos mods together with a curated set of quality-of-life mods (Helmod, Rate Calculator, Bottleneck Lite, Milestones, and more). Requires Space Age.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds upgrade tiers for assemblers, chemical plants, refineries, furnaces, mining drills, pumpjacks, offshore pumps and other production machines: craft 5 of the previous tier into 1 of the next. Each tier adds speed, a module slot and energy use. Original graphics with a tier badge. Many settings.
Mods introducing new content into the game.
Interactive progression guide: detects your current game stage from built machines, research and production, and tells you what to build next with golden ratios. GUI only, no new prototypes or recipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.