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Reach for the skies! Adds a postgame infinite technology with infinite tiers of belt stacking. Requires a mod that adds stack inserters, such as the Space Age DLC or the Stack Inserters mod.
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Updated version of a 0.17 mod by Emmote. Unlocks multiple tiers of Worker Robot Speed. For use with other Bot Start mods. New feature: A setting to adjust the number of tiers unlocked to your liking.
Small changes concerning balance, gameplay, or graphics.
Changes planet progression order. Now you have to go to Pelagos before Gleba
Small changes concerning balance, gameplay, or graphics.
Exports blueprint books from the library to text files in script-output. Uses the book's Description as the file name. Only blueprint books are listed and exported.
Mods introducing new content into the game.
Now you can listen to the Space Age music without having the "space-age" mod enabled! You still need to own the DLC to use this mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Can export your Factory Planner factory into a convenient all-in-one building.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Scales the alt-mode icon on top of space manufactory and other large buildings.
Small changes concerning balance, gameplay, or graphics.
Provides graphics for AAI containers compatibility. This mod does nothing by itself, requires Wide Containers to function, and purely exists to have a separate restricted mod license. This specific mod is not open source, please read the mod license! Thanks to Earendel for allowing modification and use of AAI containers assets.
Small changes concerning balance, gameplay, or graphics.
Adds per-player settings that can change many different stats (even while in game!)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
¿Ever wanted to do a Pyanodon's or Bob's and Angel's Lazy run? This mod adds a new uncraftable assembling machine at the start of the game so you can disable crafting and do a 100% lazy run.
Mods introducing new content into the game.
Mod que importa tudo do jogo dyson sphere program, inspirado (mas não afiliado ao jogo dyson sphere program).
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Create a copy of the construction and logistics robots that do not consume electricity, but it is necessary to charge the robots to start. [[I accept suggestions]]
Mods introducing new content into the game.