Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
You wonder what such a tiny classic phone can do, especially in such an alien world... A reference to the legend “Indestructible Nokia”. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
My orginal idea was to disable weapons that are not physical/explosive... Then I added settings to tweak what weapons you want to block. Use default settings for ultimate brute force challenge! Or adjust what weapons you want to ban/keep in your game. Todo list: -tesla turret support... But they depend on destroyer capsules and that's mess. I had no time for that now. -add all weapon systems... Maybe if I will have a lot of time...
Small changes concerning balance, gameplay, or graphics.
Unlimited gambling! Adds a postgame infinite technology with infinite tiers of quality.
Mods introducing new content into the game.
Converts quality of items based on configured logistic section filters. Read the description for usage.
Small changes concerning balance, gameplay, or graphics.
Reverts Maraxsis changes to Quantum Computer surface conditions.
Small changes concerning balance, gameplay, or graphics.
K2-Spaced out version: Beacon rebalance mod that emulates the balance of Space Exploration's beacons, with an optional overload mechanic.
Mods introducing new content into the game.
Adds a mod setting to make turret range and throwable range easier to see.
Small changes concerning balance, gameplay, or graphics.
Simple mod adding 50% built-in productivity to cryogenic plant. Also reduces module slots to 4 (toggleable in settings)
Small changes concerning balance, gameplay, or graphics.
Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Neutralizes Robot Attrition by automatically restoring destroyed robots via roboports.
Small changes concerning balance, gameplay, or graphics.
Spidertron? Nah, they're mere Insectitrons. Early-Mid Tier Spidertrons for all your spider needs.
Mods introducing new content into the game.
Adds a wood-based recipe for electronic circuits, similarly to AAI. Made for a friend.
Mods introducing new content into the game.
自定义玩家手搓、挖矿、奔跑倍速. (Allows custom character crafting,mining,running speed modifier.)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.