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Adds a dispatcher (building) to automate railway logistics based on provide and request stations. Has intuitive interface. Was inspired by LTN but went a different way.
Mods introducing new content into the game.
The Respawn Anchor is a placeable item that allows players to set their spawn point at a specific location, ensuring they respawn there after death.
Mods introducing new content into the game.
Show available modules from the logistics network you are currently watching and quickly get a ghost of the desired module.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes EVERY recipe (even modded one warning!) have molten equvalent, no more casting mods
Mods introducing new content into the game.
Say goodbye to the repetitive act of setting insertion limits and logistic chest filters! With support for all modded logistic containers, it has never been easier to configure your bot mall and get on with playing the game. Automatically sets wire connections and even supports loaders!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Intended to be a series of variation of the Rocket Rush scenario. Should currently feature a "Space Age" Rush scenario, where you begin with vanilla researches already unlocked, allowing for a quicker start. (whereas the OG scenario would unlock all researches undiscriminately, including modded ones) Totally bugged right now, because I'm a total beginner. Sorry in advance.
Scenarios, maps, and puzzles.
Changes any non-infinite resource into an infinite resource with configurable global yield and depletion.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Sets all electric‐pole wire connection range to 1 (or 0) for a tougher game. Similar to mod Wireless Challenge by trold
Small changes concerning balance, gameplay, or graphics.
Allows some technologies to be researched earlier with rocket science. Made as a small tweak to SE.
Small changes concerning balance, gameplay, or graphics.
This mod adds in Logistic Farming Robots, similar to traditional logistic robots, but with a cute little hat to keep them cool in the summer heat. No mechanical difference from a regular logistics robot.
Small changes concerning balance, gameplay, or graphics.
A quick fix to using landfill to fill shallow water areas (marsh, shallow water). These are normally not present in the usual world generation but some mods may enable them.
Small changes concerning balance, gameplay, or graphics.
Extract organic crystals from underground deposits and turn them into a renewable energy or use them to improve other items and buildings. (WIP, feedback very much appreciated
Mods introducing new content into the game.
Adds a selection tool that reduces inventory sizes of storage buildings for UPS savings. Mod created by request!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Prevents recycling recipes from outputting Deadlock stack items, so Recyclers recycle instead of stacking.
Small changes concerning balance, gameplay, or graphics.
A beta version mod about strange young sprouts that spit acid and attack enemies.
Mods introducing new content into the game.
Lets you adjust the speed of each base-game inserter individually.
Mods introducing new content into the game.
The tesseract Is a Hyper-dimensional entity capable of storing huge amounts of energy and matter and making them available everywhere (WIP looking for testers, plz be prepared for bitter sized bugs)
Mods introducing new content into the game.
Designed to make icons and recipes easier to distinguish for those with various forms of colorblindness.
Small changes concerning balance, gameplay, or graphics.
Yet another Chinese translation for Krastorio 2, Space Exploration, and related mods. K2和太空探索的特调翻译,以及相关模组:AAI工业、火箭日志、星核钻机产出助手等,相信特调风味!
Translations for other mods.