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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
Mods introducing new content into the game.
Earn bonus productivity over time just by making stuff! This mod finds all recipes (including modded) that allow productivity and have one product, categorizes them by product, and adds hidden technologies for each. Each technology has a threshold that when reached adds a 10% boost to its recipes' productivity. Startup settings determine whether you'll earn bonuses in the early, mid, or late-game, but you won't achieve the highest bonuses until you craft millions of products.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Radio Terminal: linked chest with 1 inventory slot and no additional configurations. Only interactible with inserters. The only way to delete it is using a deconstruction planner (robots,space-platform). Intented to be used in Escape to Space
Mods introducing new content into the game.
Creates a feature-rich train logistics system controlled by cybernetic combinators and the circuit network. A successor to Project Cybersyn, redesigned for Factorio 2.0.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a nest of Frost Aliens and Worms! These aliens will cause frost damage, and may launch a frost cloud over your factory. Defeated aliens will drop artifacts that can be further processed into weapons and armors (optional). With Alien-biomes, nests will only spawn in cold areas.
Mods introducing new content into the game.
Introduces two vanilla friendly cargo bays with their own specialties!
Mods introducing new content into the game.
Galactic Market turns your factory into an economy. Sell items, fluids, and surplus power for shared ISK, restock supplies through request-driven Market Terminals and personal logistics, and fund research with real industrial output. It adds a money layer on top of normal Factorio automation, so progress depends not just on science, but on keeping the whole base profitable.
Mods introducing new content into the game.
Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.
Mods introducing new content into the game.
This Mod contains a lot of utilities and tweaks to enhance the Factorio experience such as cheats and globally changeable stack size
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
关联箱+关联管+背包共享区+物品堆叠+装卸机堆叠【link chest + link pipes + package share area + item stack + loader stack】 Update to 2.0, Compatible with Space Age
Mods introducing new content into the game.
Adds an Advanced Oil Refinery — identical to the vanilla oil refinery but with double the crafting speed, higher power draw, and configurable mod settings.
Mods introducing new content into the game.
Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds mining drones and depots providing great yet cusomizable balance: - robust drones recipe ingredients instead of pure iron - normal pollution rate - electric energy usage - editable stack sizes - many compatible mods And so much more! Everything is configurable, many supported mods. Locales: 🇬🇧 English 🇩🇪 Deutsch 🇪🇸 Español 🇫🇷 Français 🇹🇷 Türkçe 🇺🇦 Український 🇷🇺 Русский 🇨🇳 中文
Mods introducing new content into the game.