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Mods introducing new content into the game.
Library mod that makes it easy for other mods to add custom characters (skins), with a character picker. Written to be compatible with almost all mods that edit the default character prototype. Explicitly compatible with Jetpack, Space Exploration, RPG System, and CharacterModHelper.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allow you to grow ressources tree. Inspired by the Minecraft mod Mystical Agriculture.
Mods introducing new content into the game.
This mod adds nylon and some chemical intermediates. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
Adds decorative elements to beautify your factory. Currently includes coloured signals, wooden, chain-link, stone and concrete walls, wooden floorboards, gravel and concrete styles. Supported languages: English, German, French, Spanish, Korean, Russian, Portuguese Brazilian, Hungarian, Chinese, Polish, Czech and Italian. Fork to fix bugs/finish porting to 2.0
Large total conversion mods.
Adds titanium to the base game. Titanium is used in Low Density Structures, Flying Robot Frames and a few other places.
Mods introducing new content into the game.
Mods introducing new content into the game.
You are in relative control of a spacecraft equipped with a warp drive that distorts the shape of the space-time continuum and may travel at speeds greater than that of light by many orders of magnitude. Jump from planet to planet and extract most resources you can to rebuild you ship. Each planet is unique with its own challenges, and you can stay limited time on it, until spaceship warps toward another world.
Large total conversion mods.
An update of stdlib for Factorio 2.0. [Original Description] The Factorio Standard Library is a project to bring Factorio modders high-quality, commonly-required utilities and tools. https://github.com/Afforess/Factorio-Stdlib
Mods introducing new content into the game.
Mod that remove ground heavy oil patches and add offshore heavy oil instead in order to add more reasons to use Cargo Ships on Arig
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Pack large quantities of goods into single-use crates for easier bulk logistics.
Mods introducing new content into the game.
Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units.
Mods introducing new content into the game.
A tool to build a graph of recipes and products. It can be also compute a default setup of machines and its throughput.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Cobalt is a mod adding the element Cobalt. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder.
Mods introducing new content into the game.
Space Age overhaul built around cargo ships, alternative energy systems and agriculture
Large total conversion mods.
This mod adds some intermediates and is intented to be played with my other mods. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.