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Replaces the research complete sound with jet set radio spray sound.
Mods introducing new content into the game.
Adds transfer chutes which links platforms within the same orbit, links to itself otherwise.
Mods introducing new content into the game.
Adds a Nauvis science pack that merges all the Nauvis' packs into one.
Small changes concerning balance, gameplay, or graphics.
Creates item sprite variations for all items so you can watch individual iron plates move through the factory
Small changes concerning balance, gameplay, or graphics.
Simple mod that cuts the amount of wood trees give you in half.
Small changes concerning balance, gameplay, or graphics.
The modules adjusted for the individual module package. Increase manufacturing costs and reduce the initial quantity.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
I love Rain World, that is the reason why this mod exists. more seriously. my friends and I have a local meme that looks something like “any powerful computer/super computer/other powerful computing equipment is a reference to FP”, well, it’s a local meme, not everyone should understand it.
Small changes concerning balance, gameplay, or graphics.
Adds a Button to respawn the current player. Useful if stuck on some other surface.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This is a version of Martincitopants' Space Modpack updated to be (hopefully) the same as the most recent video. Let me know if I missed any IMPORTANT note: Install INGAME via the mod manager
Collections of mods with tweaks to make them work together.
a quick and dirty mod that makes aai loaders cheaper for more casual playthroughs (intended use is with expensive mode to remove lube reqirement)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The biters are endless. Fortunately, you start on a moat but you'll need to expand soon. Nauvis becomes more engaging by making the biters a constant challenge. You won't be able to wipe them out, so you'll just have to live with them.
Small changes concerning balance, gameplay, or graphics.
Automatically requeues repeatable technologies when they complete
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlock Satisfactory hard-drive style alternate recipes for many intermediate products.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Buff all trains weight, power and brake force by 4 or desired value. Supposed to make trains equally dangerous at all stages of the game for both your power suit shield setup and biters. Everything can tweaked separately.
Small changes concerning balance, gameplay, or graphics.
Мод добавляет больше энергетической составляющей, которая немного поменяет отношение к электричеству. Есть новое топливо, ресурс и энергетические здания.
Mods introducing new content into the game.
Modpack, that rearranges some technologies to provide a smoother start if you choose Fulgora as start planet. Designed for multiplayer, where other players start on different planets.
Mods introducing new content into the game.