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Early automated constrution bots. A special emitter gun fires consumable nanobots to perform construction tasks. Also adds items which add new features to construction bots. Thanks to Nexela for creating the original mod and Regi_Mahler for updating it to 2.0. If you have previously used Nanobots or Nanobots 2.0, I strongly recommend you view the 4.0.0 changelog first.
Mods introducing new content into the game.
The chat only tells you the name, you used to have to open the universe explorer to get more details.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Оригинал мода принадлежит ComputerComa. Я все вырезал кроме генератора. https://mods.factorio.com/mod/HydroelectricPower
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds quality bonus to distribution efficiency for all beacon types
Small changes concerning balance, gameplay, or graphics.
Adds recipies to convert previous tiers of bots and roboports into the next tier
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to configure how many rockets fit underground.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Simple mod that adds a portable version of the tank cannon weapon. Unlocks with military 4.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a framework for adding semi-procedurally generated systems. Currently adds a newly single system with 6 planets. Needs play testing,balancing,polish,and final productivity researches. Should be playable.
Mods introducing new content into the game.
Click power pole no more. Open nearby Electric Network Info GUI via keyboard hotkey
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically hide HUD when inventory is closed and show when opened. Or do it manually with hotkey.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A small overhaul which expands the factory onto Nauvis' moon: Luna. Launch reusable rockets to and from Luna at mid-game. Process moon rock into silicon (for circuitry) and oxygen (for diffusing to nearby machines). Generate research data from telescopes, and conserve water from turbines using steam condensers. Unlock advanced aluminium smelting processes and a unique late-game quantum challenge... Compatible with 2.0. Not yet compatible with Space Age: expected by July-August 2025.
Large total conversion mods.
Adds the "undisclosed" track from FFF-406 to Aquilo's soundtrack pool, fixing the most egregious issue with Space Age and restoring balance to the space-time continuum.
Mods introducing new content into the game.
Mods introducing new content into the game.