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Forces all items to recycle into themselves (except for scrap). Also lets you adjust the return chance. IMPORTANT: Even though scrap isn't affected, the products from scrap ARE affected. This mod works best when scrap is not needed, such as when using the mod "Everything On Nauvis"
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This is a fork to port the original mod to Factorio 2.0+. It doesn't change any prototype's values or recipes from the original mod. High tier robots that are faster and carry more and have better stats overall.
Mods introducing new content into the game.
Adds a resizable display that can generate every single possible factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes it so that rockets can always launch at least a full stack of any item. Can also modify rocket launch cost.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Replaces quality modules with vanilla-style recipe chains that improve quality.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Provides several tiers of batteries that can be charged and used as fuel or to transport energy. The highest tiers require Space Age.
Mods introducing new content into the game.
Inter-platform logistics with belts. Instead of teleporting items between platforms, platforms must be docked and items moved through belts. Can be used standalone or as part of the TFMG overhaul.
Mods introducing new content into the game.
Adds a Base ruin set to 'Abandoned Ruins' (Now co-authored with roland77)
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod just removes the build/placement restrictions from the items of each planet. Now you can finally get the #^%*@ off of Gleba and never have to go back. Recommend not installing until you get settled on Aquilo to make it a fair progression. I would have paywalled this behind several Technology research options but that looks like a hell of a lot more work.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Pipes and storage tanks and stuff will catch fire and explode. Credit to Klonan for the original mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.