Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Disables stations until you change the name to a non-backer one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Construction robots can construct longer spacepipes from single spacepipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new way to make energy through nuclear fusion. A ported version of Romner_set's Realistic Fusion Power mod to Factorio 2.0
Mods introducing new content into the game.
Renames the Kovarex process to the Hatsune process in honor of Hatsune Miku, creator of Factorio.
Small changes concerning balance, gameplay, or graphics.
Globally tweak the performance of all logistic and construction robots. Adjust their speed, energy capacity, charging rate, and power consumption using simple multipliers.
Small changes concerning balance, gameplay, or graphics.
Makes vanilla loaders and loaders based on the vanilla loader prototype able to stack items on belts (If the technology is researched). Adds 8x stacking to loaders.
Small changes concerning balance, gameplay, or graphics.
Warehousing from Krastorio Legacy. Add a 2x2- and 6x6-chest with adjustable slots (Default are 200 and 2000). Also have logistic versions of these chests.
Mods introducing new content into the game.
Adds pressure tanks (extremely large tanks), warehouses and silos.
Mods introducing new content into the game.
Fork of abandoned mod Rampant Arsenal. Ported to Factorio 2.0 Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles. Origninal mod is Rampant Arsenal https://mods.factorio.com/mod/RampantArsenal?from=search
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Various changes to improve UPS, especially in later-stage saves. Some intrusive changes can be toggled in settings per player preference.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Physical projectile damage technology improve artillery shells damage same value as canon shell
Small changes concerning balance, gameplay, or graphics.
Multiplies pump speed by a configurable decimal number. Also effects offshore pumps and modded pumps.
Small changes concerning balance, gameplay, or graphics.
Minor modification to allow advanced chemical plants to perform fuel refinement, atmospheric condensation, electrolysis, and filtration. Also added crushing recipes (sand and imersite powder) to advanced assembling machines. Requires Krastorio 2. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Analyze production of a set of machines in a factory and compare theoritical and real production
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.