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Small changes concerning balance, gameplay, or graphics.
Machines can only be placed on solid flooring. Works correctly across all planets including Gleba and space platforms.
Small changes concerning balance, gameplay, or graphics.
Fork of GAU-8A Avenger portable by Metamorpher with integration into Krastorio 2.
Mods introducing new content into the game.
Mods introducing new content into the game.
Don't just throw away your old equipment—recycle it into a fortress! This mod now includes a complete recycling loop:
Mods introducing new content into the game.
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Large total conversion mods.
Mining drills have much higher power consumption and almost instant mining time. (balance is not changed) There are two 2.0 versions, 2.0.0 is with a bigger radius, and 2.0.1 is with a regular radius, pick your poison.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds rocket turret into space exploration.
Mods introducing new content into the game.
Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod contains and integrates HD textures for the logistics entities of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Français)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.
Small changes concerning balance, gameplay, or graphics.
Adds non-rechargeable battery equipment, which can be crafted in the early game, and much cheaper than portable solar panel in short-term. Options on enable grid to early armours. Designed for “Schall Recharging Weapon” mod or as backup power to equipment grid. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
This Factorio mod adds train announcements to the game when sitting in an automatically driven train. Generic station announcements can be assigned to your custom station names via the mod settings.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
The one place that hasn't been corrupted by trains... NO LONGER
Mods introducing new content into the game.