Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a Warhammer 40K Iron Fist Dreadnought. It has a cannon, a bolter and can speak on command.
Mods introducing new content into the game.
Provides different ways to handle the nuclear wastes (e.g., U-238) that are often in excess stockpiles. Adds an incinerator, which is particularly useful for peaceful mode. Combat-addicted players can also use it to intentionally raise the pollution level (evolution factor) quickly! Adds radiological warfare (optional), which is the more “evil” way to make use of the waste. Includes dirty bomb, decontamination capsule. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Adds a tech tree to biter force, based on evolution factor. With evolution, biter units will improve in several ways.
Mods introducing new content into the game.
Modifies CTRL + Click Drag to evenly distribute the items over multiple buildings. Also adds Inventory Cleanup hotkey (SHIFT+C) which evenly distributes unneeded items from inventory into nearby machines.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Your team was hired by MSI (Mining Space Industries) with a purpose: extract mineral riches from a distant planet, and investigate something else that will be revealed later by the mission control. But you had a terrible accident when landing... again. Will you be able to accomplish the task you were hired for?
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Biters have additional behaviors and get continuously stronger, scaling evolution to effectively infinity. How long can you survive?
Mods introducing new content into the game.
Trees spread naturally over time, they'll grow around anywhere the player visits, but only on grass and dirt areas, not concrete or any man-made tiles or sandy deserts etc. This originally was msakuta's mod! I simply patched it to version 0.16 of Factorio.
Some adjustments to Spidertron on top of Krastorio 2's changes.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tweaks the Alien Biomes mod, making optional some of its non-optional changes to vanilla gameplay. This is not the mod itself with changes, but rather a "mod of a mod". Can optionally be used with other mods that make similar changes that need undoing.
Small changes concerning balance, gameplay, or graphics.
Adds an infinite technology with no effect that takes all t4 science packs, used to test your base with SPM goals. Also adds a tech that takes *all* packs, for fun.
Small changes concerning balance, gameplay, or graphics.
A todo list that can be opened ingame using a GUI. Helps you to keep track of what you need to do next in your factory.
Small changes concerning balance, gameplay, or graphics.