Mods introducing new content into the game.
This mod adds a new way to recover sulfur from acidic gas, and coke to carbon dioxide reaction. Rebalancing of hydrazine gas creation was also added.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Add sign boards for decorating. your factory becomes more good looking.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
- Special organic coatings to absorb pollution - Chemistry of biomass - Production of wood, coal, plastic, batteries from organic sources - More powerful solar panels and batteries - Fertilizers - use locally reduces pollution, regenerates trees and improves soil - Production of cold steam, water for chemical processes - Chemical and biological weapons - A special tool for collecting dead trees, stones, just lying objects, cleaning corpses and cleaning decorations in an alternative mode
Mods introducing new content into the game.
Change the speed of all crafting recipes - by hand, by assemblers, by furnaces, and by labs.
Small changes concerning balance, gameplay, or graphics.
Energy production isn't the only use of nuclear fusion. Weapons of mass destruction are another use, for example. Fully compatible with True Nukes, K2, Angel's/Bob's, SE and IR2. Addon to Realistic Fusion Power.
Mods introducing new content into the game.
The maximum number of tab horizontal rows is changed from 6 to 10, the maximum number of formula horizontal rows is changed to 16, and the backpack grid horizontal row is changed to 12
Small changes concerning balance, gameplay, or graphics.
All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vinalla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.
Mods introducing new content into the game.
Resources for 5dim's mod Add a new intermediate to improve your basic resources from ores. This mod include: - 10 tiers of electric furnaces - 10 tiers of mashers and their intermediate dust
Mods introducing new content into the game.
A better GUI for managing the research queue. Unlimited size, move technologies up and down, automatically add prerequisites, filter & search technologies, pause/unpause, estimated time to completion, and more!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the Ore Unlimited item which allows you to change the ore fields to unlimted, or back to normal with a random amount between 10000 and 35000 by holding SHIFT instead. IMPORTANT! Be sure to restore the ore fields to normal first if you want to remove this mod!
Mods introducing new content into the game.
Small mod that adds logistic beacon that provide charging platform and range increase for logistic network (bots) but no docking.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Burner inserters and machines run faster if their fuel has an acceleration bonus.
Mods introducing new content into the game.
Build your factory as a Spidertron from the start! Instead of unlocking better weapons and armor, unlock upgrades to yourself.
Mods introducing new content into the game.
Adds a semi-early Heavy Machine Gun turret for Krastorio 2 that takes Anti-Materiel Rifle magazines. Generates AMR magazines if MWR is disabled. Damage and fire rate bonuses on the ammo and turret may not persist if MWR is enabled or disabled on a prior save.
Mods introducing new content into the game.
Mods introducing new content into the game.