Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Allows you to set the default and technology bonus cargo size of the worker robots.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds most of its content after the first rocket launch. Adding several new tiers of production machines, new ores, science packs and some new beacon functionality.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Improves Pyanodons mods by allowing the use of productivity modules on intermediates that should be able to use them.
Small changes concerning balance, gameplay, or graphics.
Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)
A mod that adds a Gui that allows input of item names and amount to give/remove with auto complete when clicking on a suggested item
A complete overhaul to the ordinary personal vanilla equipment, this mod(pack) adds four brand new tiers of Exoskeletons that will allow you to, well, go fast, faster, absolutely fast, insanely fast. Quick Note: be careful when spam-crafting them—the more high the tier, the more exponential the speed buff.
Mods introducing new content into the game.
Adds Repair Turrets that explode cliffs and do not spill onto belts.
Hides the minimap when hovering over certain entities so that the side-panel doesn't disappear off the edge of the screen.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds shuttle trains- tiny locomotives that move very quickly but cannot be attached to cargo or fluid wagons. As such, they are intended to be used for personal transit rather than the transportation of resources. Both burner and electric versions are available, each with their own set of benefits.
Mods introducing new content into the game.
Large total conversion mods.