Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Adds turret like equipment's, that use ammo from character inventory in the form of the following Machine-Gun, and Dual Machine-Gun Rocket Launcher, and Dual Rocket Launcer Cannon, and Dual Cannon Railgun, and Dual Railgun
Mods introducing new content into the game.
Change and allow to customize artillery shell stack size, default is now 20.
Small changes concerning balance, gameplay, or graphics.
Slowly undoes pollution damage to trees, if the pollution in their chunk is below the threshold at which they start taking damage. Makes forests pretty again once you stop choking the world in coal fumes.
Small changes concerning balance, gameplay, or graphics.
custom planet renderings for the mod 'visible planets'
Small changes concerning balance, gameplay, or graphics.
Replaces nightvision with a halo light effect around the character, with customizable color, intensity, and scale. Adds Nightvision MK2 and MK3 for progression throughout the base game and space age.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A simple quick-start mod that gives you access to a small amount of logistic and construction robots at the start of the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Accumulator-type device able to transfer electricity between a planet and the space platforms orbiting it.
Mods introducing new content into the game.
Mods introducing new content into the game.
The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!
Mods introducing new content into the game.
Upgrade to walls in space, hyper-resistant to asteroids. Unlocks with carbon-fiber.
Mods introducing new content into the game.
🍎🍊🍇 add new delightful fruits, new fruit processing machines, vegetables, animal products, baking, wine making, restaurants, agricultural expansions, trade systems, decorative items, energy sources, technology branches, creatures, and events.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Extension with super reinforced walls. Can be usefull with rampant arsenal mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Options are visible in the image provided, added a few bits to the originals, e.g bots use no power. All options are editable via startup mod settings.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.