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Changes how land and water are generated. Highly customizable. Small patches by Kabury for 2.0
Mods introducing new content into the game.
Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes and rain
Small changes concerning balance, gameplay, or graphics.
Adds mk2 gated behind metallurgy science and mk3 roboports gated behind electromagnetic science, balanced for space age. Edited original vanilla mod for personal playthrough purposes.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod enables science packs to drop from enemy units and structures upon death, based on configurable probabilities. It supports all science packs from the base game and the Space Age expansion. Drops are tailored to each planet, allowing for thematic progression across Nauvis, Vulcanus, Fulgora, Aquilo, and Gleba. Features: - Science packs drop from biters, spawners, and turrets. - Drop rates configurable via mod settings. - Each planet has its own unique science packs and optional...
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
EXOTIC INDUSTRIES: [FORBIDDEN BROADCAST // CORE SIGNAL INTERCEPTED] Not from pain. From excitement. Progress is not made here. Progress is distilled from screams. ☑ Mandatory cognitive limb replacement begins at Tier 3. ☑ Your DNA has been rescheduled. ☑ Your dreams are part of the fuel cycle. “You are not a player. You are the interface. And we are still testing your bandwidth.” [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected]
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Physical projectile damage technology improve artillery shells damage same value as canon shell
Small changes concerning balance, gameplay, or graphics.
'Hi! Lea! Hi!' Changes player character to Lea from Crosscode. Standard or Recolorable hair options. Supports Mech Armor. Requires character selector mod.
Small changes concerning balance, gameplay, or graphics.
Unlimited gambling! Adds a postgame infinite technology with infinite tiers of quality.
Mods introducing new content into the game.
Changes the inbuilt loader prototype to be able to stack items on belts (Up to 4) and have a per lane filter. This does not add any loaders to the game, you must use another mod for that such as AAI Loaders.
Small changes concerning balance, gameplay, or graphics.
Allows biters to walk through rail supports so that they never attempt to attack them.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replace uranium ore, items, and products with Mikunium counterparts. Created to compliment the Hatsune Enrichment Process mod. Forked to use color masking instead of texture replacement for the centrifuge. Use either the tintable-centrifuges mod or any other mod that adds a color mask like PlanetsLib or Space Exploration, but not more than one to prevent conflicts.
Small changes concerning balance, gameplay, or graphics.
Replace uranium ore, items, and products with Mikunium counterparts. Created to compliment the Hatsune Enrichment Process mod.
Small changes concerning balance, gameplay, or graphics.
Cheap early game personal construction robots, die after completing one task.
Small changes concerning balance, gameplay, or graphics.
Makes science pack depletion a quality modified property of the biolab, making high tier biolabs even better
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds a masculine and a feminine shaped vulpera from World of Warcraft as selectable characters/skins.
Small changes concerning balance, gameplay, or graphics.