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Small changes concerning balance, gameplay, or graphics.
Start the game inside a Factorissimo 3 factory, unable to leave! A port of Factorissimo2 Inception forked from Liteception with space age compatibility. Note: this mod is still in early development and I have not playtested aquilo yet, so expect lots of unbalanced recipes and technologies. If you have concrete suggestions for balancing, be sure to let me know (or better yet, open a pull request on GitHub). Shoutout to iwVerve/liteception where this mod originally came from.
Large total conversion mods.
Replaces some of the creepy ambient sounds with uplifting ones. Also adds the main menu soundtrack to the ambient music collection.
Mods introducing new content into the game.
This is a fork to port the original mod to Factorio 2.0+. It doesn't change any prototype's values or recipes from the original mod. High tier robots that are faster and carry more and have better stats overall.
Mods introducing new content into the game.
Allows the player to jump in a recycler. Put quality modules in them and go gamble your life away towards a legendary life!
Mods introducing new content into the game.
De-nerfs the pump back to 12000 u/s. The value is configurable to make it flow faster or slower.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Using the Omega Drill enables the mining of SE hard resource (e.g., iridium ore and naquium ore), and restores the module slots to 5.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mass insert/remove modules into machines with construction robots Significant rewrite of the original, with more powerful configuration options
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Added electric boiler and electric heating tower
Mods introducing new content into the game.
Improves energy consumption of both, logistic and construction, robots. Defaults to 80% efficiency, twekable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Replaces tungsten steel with regular steel in the artillery shell recipe in Space Age.
Small changes concerning balance, gameplay, or graphics.
A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Updated for Factorio 2.0.
Mods introducing new content into the game.
Pick your individual starting planet. This mod makes no changes on game prototypes.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Laser turret tầm bắn 68 tiles + năng lượng 1.2MJ/shot (K2 compatible)
Small changes concerning balance, gameplay, or graphics.
It adds a lot of item and recipe pollution, pun intended.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
CharacterUtilities is a small utility mod that automatically sets your player’s base color every time you start a new world. It uses a configurable mod setting
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
De-nerfs the personal laser to its normal damage. The value is configurable to make it any value you want.
Small changes concerning balance, gameplay, or graphics.