Trending mods

Faster Respawn


Tired of having to wait until you can take revenge on the biter that killed you. This mod makes you able to configure the respawn timer.

3 years ago
0.17 - 1.1
1.80K

Nukes Destroy Cliffs


Atomic bombs now destroy cliffs.

Utilities
3 years ago
0.16 - 1.1
2.04K

248k Easy Dirty Water


Are you tired of only getting dirty water from actually creating purified ore? Now create it with just rocks and water! Requires 248k mod.

Tweaks
1 year, 11 months ago
1.1
1.46K

Beltbox Barreling


allows deadlock's beltboxes to barrel fluids

Content
1 year, 7 months ago
1.1
717
Logistics

Bulldozer


Deconstruction tool

Utilities
2 years ago
1.0 - 1.1
503

Better Lamp Contrast

by Purpzie

This makes it easier to read things like 7-segment displays.

Tweaks
2 years ago
1.1
1.21K

Logistic Reactors

by Mylon

Logistic Reactors will use bots to request fuel and remove spent fuel.

Tweaks
10 months ago
1.1
652
Logistic network Power

Switchable mods


This mod allows you make/use switchable mods

Internal
2 years ago
1.1
261

Ultra Fast Magnectic Inserters

by Bodleum

A Faster Stack Inserter without any animations for lower CPU usage. It can transfer all items from one chest to another between 7 to 25 seconds. Edited by Bodleum to include an Ultra fast Filter Inserter.

Content
3 years ago
0.17 - 1.1
1.31K
Logistics

Radioactive Contamination Restored


Adds radioactive contamination to your gameplay. Radiation does decay on players (not on items, DOT) , does not stop immediately after exposure stops. Radiation is not like pollution, it is only around radioactive items.

Content
3 years ago
1.1
364
Environment

BiusArt Lab graphics revived

by SetazeR

Original mod by BiusArt, revived for 1.1. Just changes the standart Lab sprite.

Content
4 months ago
1.1
119

acidic-ore-removal


Acidic ore removal, a flamethrower ammo that removes ores. from u/berzer3's idea here: https://old.reddit.com/r/factorio/comments/ycnjw3/anyone_good_at_making_mods_here/

Utilities
1 year, 4 months ago
1.1
149

Single Color Terrain

by Silari

You can choose the color of the planet terrain (Red, blue, green, yellow, white and black). Concrete and Stone Paths white. Colorful machines, decorations and clouds on or off. 1.1 update of original mod by DellAquila.

Tweaks
8 months ago
1.1
174
Environment

ModMash Language Pack


ModMash Language Pack contains translations of all Modmash mods (even experimental ones). Locales included: Russia

Localizations
1 year, 9 months ago
1.1
402

TrainSignalSender

by Hermios

Allow Trains to send pre-configured signals with quantities to stations where they are stopped

a month ago
1.1
26

Hydrogen fuel


Hydrogen fuel, for all your needs.

Utilities
3 months ago
0.15 - 1.1
135
Fluids Power

Northify Tool

by Saienai

Provides a selection tool to rotate any tiles to their 'default' state or (alt) rotate any tiles by 1 (ex: hazard concrete). If using bob's adjustable inserters, also provides a selection tool to rotate all inserters to face north without changing their pickup/dropoff locations. Can also set all inserters placed by robots to be north facing automatically as a QOL.

Utilities
3 years ago
1.0 - 1.1
189

Muppet GUIs


Used by streaming integrations to put text in the game

Tweaks
1 year, 4 months ago
0.18 - 1.1
364

NPUtils_LITEv2

by MdRuz

so called completory, all in one, addition for those playing with big mods. Choose from these features: Belts, different purpose assemblers, furnaces, late game machinery, modules, trains, powerful lamp, inventory size, running speed, oil machines and oil power generation, seed growing, land water pump, optional 2x,3x ore chain. and much much more! all that, in one, sorted and separated tab.

1 year, 8 months ago
1.1
732