Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
make spawners invincible, only apply to new borned spawners except created by Captive biter spawner. invincible spawners can't be captured.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Automatically plants tree seeds as you walk when you have seeds in your inventory. Compatible with Space Age DLC.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
CharacterUtilities is a small utility mod that automatically sets your player’s base color every time you start a new world. It uses a configurable mod setting
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Allows you to put fish in water and breed them. Revolutionary technology.
Mods introducing new content into the game.
Adds 2 more roboports with increased charging slots, robot slots and range.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Select drills, furnaces and other manufacturing machines that do not have module slots and create a module slot. [[I accept suggestions]]
Mods introducing new content into the game.
Replaces the spawner graphics to more neutral ones for trypophobia. Previous by MobiusXIV, Original by Adil
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A template mod for Factorio mod developers to download and clone when starting a new project.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mark ore with the Peppermint tool and construction bots will start mining it. Or enable Nougat Mining mode and it'll happen automatically!
Mods introducing new content into the game.
Vanilla Factorio is too easy for you? Try the Fibonacci research cost! Take on the new challenges of Technology Overload, new ways to increase game difficulty! Technology cost tweaked in different ways to introduce new challenges and spice up your tech tree.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds a glowing aura to the trees, and bioluminescence for foliage and decoratives.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.