EthMod is a collection of small changes and balance tweaks, designed to enhance the Factorio experience while maintaining the feel of vanilla.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the ability to void used coolant in the clarifier for Angels mods
Adds a box that you can put on your belts to carry more different items to a machine with only one belt. Has Filter of products. It's a static car for Car Carousel. You can enter on it.
Mods introducing new content into the game.
Increases item stack / payload size for most vanilla and modded items by a customizable multiplier (Default: 10x)
Small substation poles have bigger power distribution underground, allowing to have less power lines in your factory.
Mods introducing new content into the game.
You have different Electric Mining Drill for each resource, like a filter. All modded resources included.
Mods introducing new content into the game.
Originally by Zillo7 fixed by SAH4001, fixed again by Oktabyte. Adds Tiberium - Harvest it to convert it to other ores.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Run electric trains using battery packs that can be removed and recharged.
Mods introducing new content into the game.
Precursor to Coal Liquefaction, turns Coal into Petroleum Gas and Solid Fuel.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Make logistics easier. Replace advanced circuits with electronic circuits.
Mods introducing new content into the game.