Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Send Factorio chat to Discord and vice-versa. This is a companion mod for https://github.com/Mattie112/FactoriGOChatBot (but the bot will also work without this mod!)
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more hints to items. Explains weird interactions. A reference for the rest of us. Locale-only mod - which will still gonna make your savegame use separate achievements tracker for modded games. English only.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod uses the pollution visualization to play the bad apple video on Nauvis.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Increases the distance of some sounds. Currently, it's only the artillery firing sound.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Add two instruments to the programmable speaker, one that sound like a violin ensemble playing short notes, and another one sounding more like orchestral string section playing longer notes, both with a range of up to 96 notes for expressive music or alerts
Mods introducing new content into the game.
1200 is quite a lot, lets set it lower by giving it the F virtual signal.
Mods introducing new content into the game.
Removes quality icon to avoid spoilers before unlocking quality. Disable manually when you're ready.
Small changes concerning balance, gameplay, or graphics.
Makes artillery harder to utilize. The primary change is it (and its ammunition) must be built on Vulcanus.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reorder input fluid box of Corrundum catalytic chemical plant so that it match vanilla oil cracking.
Mods introducing new content into the game.
Every signal connected to this substation will be written to a JSON file in the Factorio folder. Meant to be processed by a script running outside of Factorio.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Limits the surfaces that some special buildings can be placed on. Electromagnetic plants can only be built on Fulgora, Foundries on Vulcanus & Cryogenic plants on Fulgora, Aquilo & in space.
Mods introducing new content into the game.
mutes the two Large Explosion sounds which have that annoying pop
Mods introducing new content into the game.
Hides technologies until a configurable percentage of their prerequisites are researched.
Mods introducing new content into the game.