A better GUI for managing the research queue. Fork of sonaxaton-research-queue adding compatability with the vanilla research queue.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Updated version of the Krastorio 2 Modules mod. Also compatible with Industrial Revolution 2.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
German Locale for Space Exploration mod. As long as Earendel doesn't implement it, this mod will stay up. If they want it to be taken down, I'm doing it.
Small changes concerning balance, gameplay, or graphics.
Add's a lot of different QOL Mods. This mod is only a pack with several mods from other authors. Credits go to every single author to make our game experience better!
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
A versatile support vehicle equipped with a mobile radar and an Electro Bolter turret that can fire Electroshock Pulses. If it has Repair Packs it can automatically repair nearby vehicles and structures. It can also collect ground items in a large radius. If used with AAI Programmable Vehicles, it can provide resources to nearby vehicles like a Hauler but with a larger transfer range. Useful for vehicle formations and base maintenance.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a Northrop XB-35 bomber. In combination with the AircraftRealism mod you will be able to fly above your enemies, dropping bombs on them. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This plane is a BOMBER. Use it only against ground targets as it deals NO anti-aircraft damage.
Mods introducing new content into the game.
A Tank with a flamethrower. The Flame Tank has good acceleration, armour and is fireproof.
Mods introducing new content into the game.
Adds realistic nuclear blasts, and more nuclear options, including various scales of atomic artillery shell, as well as atomic cannon shells. Also adds thermobaric weapons (these are like fuel air bombs), which act as early game nukes. Simulates the blast wave, thermal impact, crater and fireball of nuclear weapons.
Mods introducing new content into the game.
Changes the crafting speeds of AAI Industry motors and electric motors to have better ratios with the rest of the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds technology to research entity ghosts at the beginning of the game. Very useful, if you wanna know right from the get-go what the biters broke, or when playing with Bot-Start or something similar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!
Mods introducing new content into the game.
Mods introducing new content into the game.
Lightweight scripted shields with power consumption (configurable or researchable)