Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Allows Display Panels and Programmable Speakers to show the value associated with a signal from the circuit network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Store up to 2 × 10²⁸ chars long strings during data stage and read them during control stage. prototypes => runtime
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes the map/minimap color of Belts, Power sources, Pipes, Power Poles, Radar, Roboports and more for better contrast. Aids map readability. Mod originally by osldgoth. Reuploaded for 2.0.
Small changes concerning balance, gameplay, or graphics.
Decompile resources into their letters, and rebuild everything from those letters.
Large total conversion mods.
Translations for other mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds burner and electric early-game foundry and pulveriser. Adds Glass furnace for glass working. Adds Fermenter
Mods introducing new content into the game.
A charge port that can charge 10 robots simultaneously. Does not store robots or repair packs. Nor does it have a construction or logistics radius. Cloned and updated to Factorio 2.0, orginal modder @Smurph !!!!!!!!!!!!!!
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Big bags everywhere ! More space in inventory, toolbelt, logistic and trash slots, robots cargo size and speed, bigger stacks & pickstick to increase your picking distance...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Atomic Overhaul is a mod for Factorio adding new nuclear fuels, recipes and technologies to the game. Developed by Xman1109 and fainda.
Mods introducing new content into the game.
Mods introducing new content into the game.
☒ OBSERVATION: YOU ARE REMEMBERING WRONG ——————————— ☒ WARNING: BIO-PSYCHIC DECOMPRESSION ——————————— ☒ FINAL NOTICE: You are now property of the Epoch Engine. The flesh has expired. The voice remains. Welcome to Exotic Industries. ERROR: Subject has begun laughing without mouth. Terminating memory echo. End stream. [Transmission fragments looping in residual substrate.] [You are still listening. You never stopped.]
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
Research technologies by killing bitters. Fork of Kriptonix's Combat Research.
Small changes concerning balance, gameplay, or graphics.
Multiplies positive effects of modules by configurable values. Inspired by Schmee's 'Ultra Modules'; this mod allows you to set different multipliers for each type of module. Module drawbacks are no longer configurable. Defaults are x2 productivity and x4 quality, speed and efficiency unchanged.
Small changes concerning balance, gameplay, or graphics.
Adds a high-speed and extra fast train & large wagons to Factorio for travel purposes and fast high quantity transport.
Mods introducing new content into the game.