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Small changes concerning balance, gameplay, or graphics.
Enjoy belt stacking from the start of the game! With the red belts research you can stack to 2 items and blue belts research gives you stack till 4.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Ing: Hardcore overhaul for Factorio 2.0. Replaces science packs with direct material consumption. Includes a 4x4 building for research Es: Hardcore overhaul para Factorio 2.0. Reemplaza packs de ciencia por consumo masivo de materiales directos. Incluye un edificio 4x4 para investigar.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Intended to be a series of variation of the Rocket Rush scenario. Should currently feature a "Space Age" Rush scenario, where you begin with vanilla researches already unlocked, allowing for a quicker start. (whereas the OG scenario would unlock all researches undiscriminately, including modded ones) Totally bugged right now, because I'm a total beginner. Sorry in advance.
Scenarios, maps, and puzzles.
Proper Tier Doubling made by Owoshima, ported to 2.0 by JTnadrooi. Supports all mods.
Small changes concerning balance, gameplay, or graphics.
Adds a terrestrial version of the decontamination facility from Space Exploration to allow for better K2 filteration plant processor. Only adds Filtration Plant recipes, cannot perform space recipes.
Mods introducing new content into the game.
Alt-mode shows names of units. Color shows force of the unit: Green - your force, Yellow - neutral, Red - other forces
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds compatibility between Interstellar Travel and Shattered Planet mods.
Small changes concerning balance, gameplay, or graphics.
More mining, production, transportation speed, but more pollution and energy/fuel consumption. Less time units for research. Reducing need in megabase, fewer entities - more UPS. Fast start items and tech.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mod that adds a factory following Einstein's equation (E=mc^2) to factorio. Convert electricity to matter! Just watch the electricity cost.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Makes the ratios for some lava and casting related recipes much neater. Does not touch ore melting because I'm lazy.
Small changes concerning balance, gameplay, or graphics.
A vehicle compendium that will slowly feature more and more vehicles from the game Mechabellum. Currently features the Abyss, Overlord, Raiden, and Steel Ball.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows you to use space trains from the SE Space Trains mod in Space
Small changes concerning balance, gameplay, or graphics.
Unlocks all qualities at the beginning of the game, ignoring technology requirements. Does not unlock modules.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.