PvP/TvT battle arena with bonuses every round against fortress. The losing team of each round gets bonuses and keeps them between rounds. Base respawns after each round with buildings.
Scenarios, maps, and puzzles.
// There is another version of this for 1.1 from ChucklesTheBeard Automatically build mining outposts. Original by bob809, but there was a bug with placing Blueprints which erkle64 on the Mod Portal discovered. This should work fine now until bob809 updates his Mod. Dependencies: PlannerCore
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.
Small changes concerning balance, gameplay, or graphics.
Changes the Rail Tanker skin to Yuoki's tank wagon skin.
Mods introducing new content into the game.
Start with one of three item kits to jump start your Factorio experience. The kit can be selected in the mod config settings. You can also choose to start with a Spidertron, remote, and some logistics stuff for it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reads all assemblers input inventory in tower area. Put to circuit network how many items (not fluids) needs to complete a recipe. Empty assembler reads a recipe. Assembler with output full state does not count.
Mods introducing new content into the game.
Mod (and example application) for the CookingWithBeaconsLib, for a mostly unmodded game. Adds different complex beacons, additional research and human/robot powered entities.
Adds components, equipment and tech overhaul as a base for other Angelsmods. [BETA]
Adds some functions, modes, tools, items, recipes and technologies.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
New cannon: Alpha Cannon. Long range, high damage, low rate of fire. Now avaible from the start. Needs bullets only.
Mods introducing new content into the game.
Exports all prototypes. **Experimental mod for development not for playing Factorio.**
Mods introducing new content into the game.