Rivives(builds) ghosts on mouseover with a cost of repair pack durability
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Roguelike weapons (no recipes, use /editor) Author: kij336 (https://mods.factorio.com/mod/roguef) Modified by ZwerOxotnik
Mods introducing new content into the game.
Allows the oil burning power entities to accept Angel's fluids instead of Bob's fluids.
I just felt we shouldn't need paint to make our pathing and such, so I'll make the pathing free to make since its really just there to tell carts where to go in a semi-old fashion way.
Changes the name of iron sticks to iron rods because iron sticks sounds kind of dumb
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds recipes for copper tungsten, tungsten carbide, and silicon nitride in the Angel's style, making heavy use of the sintering oven.
This mod has been created for a project exploring the map's border in the west using spidertrons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Warptorio but instead of a platform you're a giant tank with an internal factory
Large total conversion mods.
Translations for other mods.
Mods introducing new content into the game.
对原作者judos作品更新: 添加中文本地化 Added support for Factorio 1.1.38 Adds mining robots and a robot mining site which can be configured to mine nearby resources
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Health from 250 to 25.000, Healing per tick from 0.15 to 1.00, Inventory from 60 to 600, Build/Drop/Reach distance from 6 to 60, Enter vehicle distance from 3 to 10, You bleed blue, Running from 0.15 to 1.00, Mining speed from 0.01 to 1
Mods introducing new content into the game.
Adds new tiers of nuclear reactors with the goal of minimizing entity counts and allowing updates-per-second (UPS) friendly nuclear setups. Also, adds a burner heat source that requires green and red science to allow the efficient use of coal with turbines and heat exchangers.
Mods introducing new content into the game.
You were able to salvage some supplies out of what used to be the cargo bay. This is a Freeplay Scenario extension. This was my first venture into modding Factorio. I'm merging it into my new mod, [Freeplay Forces](https://mods.factorio.com/mod/head-start)
Small changes concerning balance, gameplay, or graphics.