Mods introducing new content into the game.
This is a version of Martincitopants' Space Modpack created by Mr Fibbles with some included QoL mods that we enjoy
Collections of mods with tweaks to make them work together.
Rename train stations and dispatch trains based on circuit signals. This is an update to fix bugs and add features to string-train-stop by justarandomgeek, since that version hasn't been updated in a while. Changes include retaining train limits and train stop colors, and retaining connections and settings for the circuit network and logistics network. Some icons were also updated.
Mods introducing new content into the game.
For fluids with more than one temperature used, generate Fluid Handling recipes for every temperature, so the temperature is kept when emptying barrels.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
add (almost) infinite research like planned in 0.15. see friday fact #161. this mod add infinite research for upgrading robots, turrets, weapons and researching speed.
Mods introducing new content into the game.
Change what is in science packs to match .15 preview. Updated recipes for 2x production and high tech packs
Slows down the headlong tech rush by making them more expensive. New cost is based on the technologies depth in the tech tree.
Small changes concerning balance, gameplay, or graphics.
Your premiere source for quantized cargo wagon loading (re-upload for 1.1)
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Compare of your wit and driving skills against your friends in this brutal minigame! Based on 'Achtung, Die Kurwe!' (or 'Curve Fever') this game places you and friends in an arena to battle until one player is left. A tron-like trail is left behind your vehicle and various power-ups can give an advantage (or confuse your enemies!). Included is a lobby-system which allows for a persistently hosted mini-game. Feel free to host this yourself, or even create your own custom map!
Nuclear powered robots that don't need to recharge. Fork of Fusion Robots by Mindmix
Mods introducing new content into the game.
This mod adds two new constant combinators that outputs production statistics and logistics statistics. Updated from 0.16 by Scover. Original mod : Production Statistics Circuitry by DARKHAWX.
Mods introducing new content into the game.
For both new players and veterans! Improves Science pack recipes to follow a traditional progression curve. Silky-smooth transition through oil. Purple science is harder than just dropping Artifacts in a blender. End-game research is more involved, requiring specialized new types of Advanced science. Overall materials cost of research is kept similar to vanilla. Rocket silo can now be achieved without any fighting. Each feature can be tweaked in config.lua.
Small changes concerning balance, gameplay, or graphics.
Adds the color picker GUI to let you easily change your player color. When selected, you can also use the color picker to change train stop color, locomotive color, cargo wagon color or fluid wagon color (this mod adds color masks to the vanilla fluid wagons). It also provides API to let other mods accessing such GUI.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.