This mod adds beans! To get a bean you need to: 1: mine a rock to get an ancient bean (only big-rocks work) 2: convert the ancient bean back to a normal bean inside a planter To then farm them you will need a farm. Beans can be used as fuel, or converted into biofuel for extra power and power density. for update logs and more info see the mod description on the factorio website (I am still developing this mod, suggestions are welcome)
Mods introducing new content into the game.
Small mod that adds logistic beacon that provide charging platform and range increase for logistic network (bots) but no docking.
Mods introducing new content into the game.
Mods introducing new content into the game.
Introduces a few tweaks to both mods' content to improve consistency.
Small changes concerning balance, gameplay, or graphics.
Various tweaks combing mods by Xon, MrFactorio, Quezler and The-Noble. Plus a few more tweaks I made myself.
Shows turret range when a player selects an enemy turret. This mod is designed for PvP, TvT, PvE scenarios.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Vanilla focused, simple but not easy, functional but not complex. It was balanced with hours of thought! A simple greenhouse mod of medium difficulty.
Mods introducing new content into the game.
Rebalances Krastorio 2's matter recipes in Space exploration (why do I need 256 matter for 10 iridium but only get 16 matter for 10 iridium?!?!?) This mod reduces the matter cost needed for producing a resource to at most twice the matter you get from turning that resource into matter (example: 10 iridium -> 16 matter; 32 matter -> 10 iridium)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mod which allows you to temporary increase your personal logistic requests by clicking on recipes, items and entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Baron Sludge adds a small tech tree and optional processing steps around natural materials.
Mods introducing new content into the game.
Configure the stack size of crated items from Deadlock's crating mod. Increase it from the default of 5 to between 10 (2x items per stack) and 50 (10x items per stack).
Mods introducing new content into the game.
Biters have different strength locally. This only takes effect on multiplayer. Biter evolution is dependent on closest player.
Small changes concerning balance, gameplay, or graphics.
Add a configurable toggle to the shortcut menu that allows you to send all picked up items straight to logistic trash slots
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Replaces the research complete sound with the Save Big Money at Menards Jingle.
Small changes concerning balance, gameplay, or graphics.
Adds more technologies for roboports and robots, including additional roboports charge pads and expanded bot power cells. Instead of giving them out for free like many other mods, this one strives to blend into the existing game balance.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.