Trending mods

Enhanced Artillery Sounds


Changes Artillery Cannon sounds to have more volume and distant sounds.

Content
5 years ago
0.16
5
Combat

Geothermal Adjustments


Adjusts Geothermal's numbers to make more sense. Output is unaffected.

Utilities
1 year, 1 month ago
1.1
206

Chunk Markers


Adds colored hazard concrete and rectangular marker tools to allow easy factory planning.

Utilities
6 years ago
0.13 - 0.14
6

Electronic Component Packing


Adds ability to pack Bob's Electronics components for more realistic and convenient distribution.

Content
3 years ago
0.18
11
Logistics

Mete's Vehicles Mod


Adds 3 new cars. More armor & juice to cross dense forests.

Content
6 years ago
0.13 - 0.14
9
Transportation

Teleportation

by Apriori

[OUTDATED] Look for Teleportation_Redux by Silari. Devices for the teleportation. Techs for mid- and late-game. You can teleport either to the special beacons or as far as you see (also usable in zoom-ro-world mapview). You can also use Telelogistics part after both enabling it through the in-game mod settings menu and researching the technology. Just place a Teleprovider, press R on it and select a destination Beacon. Need feedback about telelogistics energy cost.

Content
5 years ago
0.14 - 0.16
75
Transportation

OilExpantion


ned wirklick fia oel

11 months ago
1.1
20

Space Exploration (Integration Control) deprecated

by Linver

Add some option to control the changing that Space Exploration do to vanilla game, that something make conflict with other mods or player's style.

4 years ago
0.17
14

Amator Phasma's Energy (forked Addon)

by ldinc

This is a small mod that adds electric cars and tanks (thats needs batteries) and a charging station. Vanilla and Bob's batteries have now a fuel value, if these are depleted you can recharge them at a charging station.

1 year, 7 days ago
1.1
360

Move Up Weapons


Moves up the weapons/armor GUI to match the shortcut bars. Does not do it automatically, changes via a startup setting.

Utilities
1 year, 9 months ago
1.1
76

SendSpidertronToTheWest


This mod has been created for a project exploring the map's border in the west using spidertrons.

Utilities
1 year, 6 months ago
1.1
53

Burner Offshore Pump for Factorio 1.1

by Pithlit

Reupload of darkfrei's BurnerOffshorePump mod, compatible with Factorio version 1.1 Original mod: [Burner Offshore Pump](https://mods.factorio.com/mod/BurnerOffshorePump)

2 years ago
1.1
247

Foehn Revolt sound pack


Mods that use the BGM of Mental Omega and some of the sounds. If the author of Mental Omega is dissatisfied with this mod, please let me know and I will delete it. I like Mental Omega and its sound,but I don't want to make Mentalmeisters angry. 使用Mental Omega的BGM和一些声音的Mod。 如果Mental Omega的作者对这个mod不满意,请告诉我,我会删除它。 我喜欢Mental Omega及其声音,但我不想让Mentalmeisters生气。

Tweaks
1 year, 8 months ago
1.1
119

Leftymod


Too much wood, not enough coal? Turn wood into carbon instead of coal. Got sulfur and carbon? Make plastic.

2 years ago
0.17 - 1.1
96

No Hand Crafting Continued

by _-_-_

Gives you the bare minimum to complete the game and disables hand crafting

Tweaks
6 months ago
1.1
190

Pollution detector

by Schorty

Adds a new entity for detecting pollution

2 years ago
0.13 - 1.1
846

Rich Text Helper


Helps you with renaming Stations, Entitys which support Backer Names, write Chat Messages or create Map Tags.

Utilities
2 years ago
0.17 - 1.1
1.56K

EasyCreative

by Reika

Makes cheat_mode more like Minecraft Creative Mode, to make testing builds easier.

Utilities
9 months ago
0.16 - 1.1
2.90K

King Jo's Warhammer 40K Servo-Skull


You can change the skin of the construction/logistic robot to a servo-Skull from Warhammer 40K.

Content
2 years ago
1.1
4.42K
Logistic network

Space Exploration - safe emergency burn

by Quezler

No player inventory items are lost when using emergency burn.

Content
3 months ago
1.1
1.64K
Cheats