Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Silence or reduce the volume of just the active or idle working sounds of entities by adding their type or name ID (with optional prefixes) to comma-separated lists in the settings. Get rid of those sounds that always annoyed you, today!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More Galore brings together More Ores! More Parts! More Alloys! and More Intermediates! for a new overhaul pack!(EXPERIMENTAL). This is a hard pack, not your Grandma's Factorio. 15 new ores, and 9 alloys, each with plates, gears, wires, sticks, and beams. Also adds in dozens of new intermediates, adds over 150 new in game resources, all integrated into vanilla recipes. Should be compatible with nearly everything. I'm sorry for doing this to you.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Start game as young and agile engineer, but use the machines you've created to help you move around in your older days
Small changes concerning balance, gameplay, or graphics.
Restricts quality modules to low-level operations like mining, smelting and turning fluids into solids.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Includes heavier QoL helpers such as Blueprint Shotgun. Depends on QoL Plus and Lite.
Collections of mods with tweaks to make them work together.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds an infinite research for wafer productivity and an optional 5-tier research for silicon ore productivity
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Less intrusive icons but working in 2.0 and 1.1, Original Author is Kitch
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a negative space entity for marking where empty space must be in blueprints that removes entities after the blueprint is placed. Optionally automatically adds negative space around belts or fluid pipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
When using the nightvision equipment, the color tone will stay the same as at sunset instead of changing into the hard on the eye desaturated one.
Mods introducing new content into the game.
The Katherine of Sky Technical Terms mod that renames all the things with the KoS technical term.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.