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Bigger Power Armor grid without adding extra entities or recipes. Krastorio edition.
Small changes concerning balance, gameplay, or graphics.
Adds Liquid Nuclear Rocket Fuel to Space Exploration. **IMPORTANT:** This mod requires manual editing of Space Exploration's `spaceship.lua` file to work properly. Without these modifications, nuclear fuel will NOT work. See the full installation instructions in the online mod portal for detailed step-by-step guidance (3 simple code changes).
Mods introducing new content into the game.
Proper Tier Doubling made by Owoshima, ported to 2.0 by JTnadrooi. Supports all mods.
Small changes concerning balance, gameplay, or graphics.
Makes a minor fix to research ordering caused by some mods, may be fragile, please report issues if it breaks something
Small changes concerning balance, gameplay, or graphics.
Extra fixes and crash handling, Forked from: Quality now adds module slots in assembling machines. Forked from Andrey135296's version of the mod to partially work with Maraxsis.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a single, slow, unstoppable snail that will one-shot you if it touches you. The snail (played by a small bitter) is spawned randomly within 50-100-ish spaces from your location. It's starting coordinates are displayed and briefly pinged on the map. After spawning the snail will slowly but methodically make it's way towards you. When it touches you it will kill you. Can you get off planet before the snail catches up?
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Provides options to revert balance and other changes between 1.1 and 2.0 vanilla. Allows old factories to continue working unmodified, or for new mechanics to be gradually enabled as the factory is upgraded.
Small changes concerning balance, gameplay, or graphics.
Automatically plants tree seeds as you walk when you have seeds in your inventory. Compatible with Space Age DLC.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A simple mod inspired by Forestry for Minecraft. Adds Bees in most simple way. Contains recipes for gaining raw resources from your beekeeping factory
Mods introducing new content into the game.
Makes brightness on planets different based approximately on their solar power modifier
Small changes concerning balance, gameplay, or graphics.
This mod adds nickel processing to Nullius. An easily extracted metal, it fills in for more advanced metals when bootstrapping production. It finds ongoing use for its magnetic, heat-tolerant, and chemical properties as technology advances. Tricky old Nick makes the early game more challenging. It is recommended for players who like to play with many ores or who want to replay with a fresh challenge at the outset.
Mods introducing new content into the game.
This mod adds on to ading2210's blahaj mod by adding more types of sharks and ways to produce them.
Mods introducing new content into the game.
Mods introducing new content into the game.
Translations for other mods.
Disables Ammo Slot Cycleing for Spidertrons, (un)fortunatly also effects auto targeting.
Small changes concerning balance, gameplay, or graphics.
Adds a negative space entity for marking where empty space must be in blueprints that removes entities after the blueprint is placed. Optionally automatically adds negative space around belts or fluid pipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod that adds a little bit of new achievements to spice up Factorio runs
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.