Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the mortar turret of the Ironclad Gunboat and Mortar Turret mod only target worms and nests and tweaks it's range to just below the radar radius
Small changes concerning balance, gameplay, or graphics.
Hides the minimap when hovering over certain entities so that the side-panel doesn't disappear off the edge of the screen. Updated with space expansion entities
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Make Factorio 3D. Adds special belts and power poles that allow sending items and power "up" and "down" freeing you from the limits of a 2D world.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Established Primarily as a hotfix for missing Krastorio 2: Spaced Out recipes that were unavailable as circuit network signals, this universal fix/mod checks all existing recipes against all existing circuit network signals, adds missing recipes (like modded smelting & Matter recipes) so they appear as circuit network signals, and skips recipes with existing in-game signals as to not create duplicate signals.
Small changes concerning balance, gameplay, or graphics.
The distances to planets have been made realistic---millions of kilometers---and the speed of ships has been increased to relativistic speeds, using an approximately realistic formula for relativistic acceleration.
Mods introducing new content into the game.
Modpack, that rearranges some technologies to provide a smoother start if you choose Fulgora as start planet. Designed for multiplayer, where other players start on different planets.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Hide recipe and technology cliff explosives. Does not affect already created items.
Small changes concerning balance, gameplay, or graphics.
Adds a 'Research Admistration' building that can be sent circuit network signals to control the research queue.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Holmium plate is made from crushed holmium instead of holmium solution. You can use quality holmium ore to make quality holmium plates.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
In vanilla Factorio, lubricant is required for electric engines, but not for combustion engines. This is almost the reverse of reality; combustion engines require far more lubrication than electric ones. This mod changes that, making lubricant a requirement for all engine units.
Small changes concerning balance, gameplay, or graphics.
This mod adds one new science that is not needed to get a rocket :3
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds in recipes to create resources cheaply for testing purpose
Mods introducing new content into the game.