An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Warns you if you attempt to throw a grenade or capsule outside of it's max range.
Small changes concerning balance, gameplay, or graphics.
Has your factory ever stopped working because you have accidentally rotated something, breaking its supply connections, and not known about it? This little Quality of Life improvement adds audible feedback to the rotate action. Version for use with Factorio 0.18 Experimental series. See separate download for the stable version.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game.
Small changes concerning balance, gameplay, or graphics.
(If people will use this fully customizable mod etc then I'll continue to develop this mod. I made this mod to try another concept of mod data. Is this mod gives more UPS?) Simpler than X100 assembler
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Get rid of annoying manipulation with crafting. Press K on any chest/wagon/etc to attach its inventory to you. As you click on an item in the crafting panel the support chest will try to find the item in itself and transfer to you right away (without drones etc). (NOT FULLY TESTED, doesn't support all actions fully yet). It works like a semi-hidden player's inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sells items via neutral force as AI to other forces (doesn't support auto prices) (set prices in neutral force to use it) [Free market] You can use https://mods.factorio.com/mod/trading_system instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
testing, if multiple mod authors show up in mod portal DO NOT DOWNLOAD