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Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The only way to get ores is to purchase them! Get coins by selling off somne byproducts. Mod is in Alpha!
Large total conversion mods.
Adds indicators and descriptions to the tooltips of Gleba recipes that refresh the output's freshness.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes rails, signals, stations, large power poles and lights from vanilla and Larger Lamps invulnerable by default. Invulnerables list can be customized and it can be safely added and removed from a save
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Lets you choose custom colors for the items formerly known as red and green wires. Now with electric wire coloring support.
Small changes concerning balance, gameplay, or graphics.
A PvP or player vs bot scenario in which: - Develop a small blueprint and deploy it before the game starts for faster early game - Research and construct “biter-nests” to deploy them on the edge of the enemy teams area - Defend your rocket silo against biter attacks from the enemy Tutorial with a new single player mode: https://youtu.be/JAv33ifvyuo Modern game to see what it's about: https://youtu.be/Ept8Sl5p32c Please join to find matches.
Scenarios, maps, and puzzles.
Changes the noise expressions of Tiber, so it does no longer look exactly like Nauvis.
Mods introducing new content into the game.
Kovarex Enrichment Process now only takes what it needs. It fills the centrifuge to 100% of the U-235 needed rather than loading in extra. In other words, Kovarex enrichment centrifuges will only take the exact amount of U-235, and leave the extra they create alone! Just remember to override your inserters stack limit to 1.
Small changes concerning balance, gameplay, or graphics.
Increases the power usage of all electric entities (but not roboports because of a error with another mod that i use) by 150× to make the game harder.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Requires the standalone mods for some of the space age content and integrates them into space exploration: Stack inserters, turbo belts, foundry, cryogenic plant, and electromagnetic plant. The only major change for space exploration is the requirement of cryogenic plant to start cryonite processing planetside.
Mods introducing new content into the game.
Allows you to play the children's game hot and cold in each chunk. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Scales most entities such that legendary variants match old normal variants. Alternative progression curve to science cost multiplier.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.