Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The only way to get ores is to purchase them! Get coins by selling off somne byproducts. Mod is in Alpha!
Large total conversion mods.
Mods introducing new content into the game.
Enforces building global sushi belts, all non sushi belts will halt. (Currently incompatible with all multi surface mods)
Mods introducing new content into the game.
Choose which technologies ignore the tech cost multiplier settings. For example, make all infinite technologies keep their original base cost despite having a x50 tech cost multiplier in map generation settings.
Small changes concerning balance, gameplay, or graphics.
Changes the antimatter/ion canister unbottling and various thermofluid cooling recipes to be usable on the ground as well, so that spaceships with onboard accelerators don't get their recipes deleted when they land on the ground.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Allows the building of additional space platforms using starter packs in other hubs of the same orbit. Adds chests to teleport items between space platforms in the same orbit.
Mods introducing new content into the game.
this mod adds anti-quality modules Primarily to counteract the quality gain from the Factory Levels mod resulting in blocked production chains
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds more options to copy between entities, such as assembling machine to splitter. Everything works with SHIFT + Left /Right button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Research technology to increase player inventory, logistic, and trash slots and improve mining speed. Also new repair packs, axe, lights, and radars. All new of Hiladdar's items from other mods are consolodated in their own crafting tab. Includes an option to obliterate cliffs on the map at the start of a new game.
Mods introducing new content into the game.
Translations for other mods.
Adds tooltips listing when a recipe's allowed modules differ from the default.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enable this mod to get all of Teddy's favorite QOL and aesthetic mods. Contains dependencies on all mods in the pack. Does nothing by itself. All credit to all the original mod authors. Note: You will need to download this from the in-game mod portal to ensure that all required mods are also downloaded, otherwise you'll have to add them manually.
Collections of mods with tweaks to make them work together.
This mod adds in mixed ore patches in the style of the Biter Battle scenario. Updated for Factorio 2.0 by YourNameHere.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sets the weight of atomic bombs to 10kg and the stack-size to 100 This allows a full stack to be transported to a space platform in a single rocket. Also reduces cost of uranium-235 to 1. Never run out of nukes again!
Small changes concerning balance, gameplay, or graphics.
Provide /export_player_blueprints command to export all player blueprints to the script-output directory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies the Grappling Gun Ammo recipe to use copper cable instead of iron sticks.
Mods introducing new content into the game.
Quality modules only work in special building - Disassembler, which can work as quality upcycler. Quality modules guarantee quality upgrade, but have high penalties. More complex items have lower chance to upgrade. Quality modules can't have quality. Quality bonuses are increased.
Small changes concerning balance, gameplay, or graphics.
Modifies some military recipes to incentivize production of firearms and gun turrets
Small changes concerning balance, gameplay, or graphics.